Search Issue Tracker
Audio Spatializer SDK - Meta-Data not sent to native plugin if no AudioC...
Steps to reproduce:1. Open attached project2. Open the file 'Plugin_Spatializer.cpp' with Visual Studio located in the 'NativeCode' ... Read more
[particlesystem] Inspector does not refresh when changing MinMaxCurve cu...
1) Add the attached script to a particle system2) Select a particle system and press play3) Notice that after 5 seconds the curve ha... Read more
[GLCore][HLSLcc] Geometry Shader does not render all vertices on GLCore
Steps to reproduce: 1. Download and import attached project.2. Open scene: SilhouetteGeomMethod3. Make sure you are in DX11 mode.4. ... Read more
[Shuriken] Visual artifacts and popping effect when particles overlap ea...
Steps to reproduce: 1. Download and import attached project.2. Open scene: PartTest3. Press play4. Try to disable some game objects ... Read more
[SinglePassStereo] Forward rendering, realtime directional light frame b...
Realtime directional light shadows have artifcats with forward rendering and single pass stereo enabled Read more
[Compute] Use of uint causes glitchy mesh
Steps to reproduce: 1. Open attached project2. Run the scene3. Notice that generated mesh is glitchy Note: Happens on DX11 and GLCor... Read more
Camera FOV doesn't affect skybox
Steps to reproduce: 1. Open attached project2. Open scene "TestCase"3. Make sure that Game view is visible4. In hierarchy, select Ca... Read more
Build fails returning serialization errors when building after reimporti...
How to reproduce:1. Open the attached project2. Right Mouse Click on Assets folder and select Reimport All3. After it is done, build... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Unity CIL Linker fails on Player build when persistent listeners have "<" and ">" in their XML attribute names
- ”Lighting data asset ‘LightingData’ is incompatible with the current Unity version…” warnings are thrown when saving Indoors (URP) and Outdoors (URP) Scenes as Scene Templates
- [iOS] The screen blinks when transitioning from custom to Unity splash screen
- [macOS] ”Ignoring depth surface load action as it is memoryless” warnings are thrown when taking Game View Snapshot
- UI Builder Inspector scrolls back up when changes on an expanded but not fully displayed Inspector tab are saved