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Index out of range exception is thrown in Windows Development builds
Reproduction steps:1. Open the attached project in unity2. Build the project to Windows (Development build, x84_64)3. Run the execut... Read more
Objects created in "if UNITY_EDITOR" make their way into the Build, if t...
To reproduce:1. Open "Example.zip" project.2. Open "scene2".3. Delete "Cube(Clone)" in Hierarchy, and save scene.4. Build and Play p... Read more
Physics.BakeMesh called on the same mesh from multiple threads can lead ...
How to reproduce:1. Open the attached project's Scene labeled "SampleScene"2. Enter the Play Mode Expected result: Editor doesn't cr... Read more
WebGL Build error for Windows 7 32-bit OS
Steps to reproduce: 1. Create a new Unity project on 32-bit OS machine2. Try to build it for WebGL3. Notice that the build won't fin... Read more
"Browse" button for Xcode in the "Build Profiles" window is too big
Steps to reproduce: Install 6000.1.0b5 build with "tvOS" module Create a new project If Xcode is installed please remove it Go to Fi... Read more
Animation of sprites gets broken when animating the material in a clip o...
Steps to reproduce:1. Open the attached “Bug_GPU_Skinning_Sprite.zip“ project2. Open “SampleScene” scene3. In the top toolbar go to ... Read more
Animation stops before reaching designated position
Steps to reproduce:1. Open the attached project2. Open the available scene3. Play the scene4. Select 'BoosterOpeningPrefab' in the H... Read more
OS X: Entering "~" in location when creating new project, creates projec...
Tested on Unity 5.2.0 (UnityAds branch) 1. Start Unity2. Create new project3. Enter project location "~/Unity/Test"4. Click Create b... Read more
IL2CPP: 3D array access generates code which segfaults on iOS
The attached project will, when built for iOS using IL2CPP, generate code which halts with EXC_BAD_ACCESS. Tested with Unity 4.6.2p1... Read more
"Tab" key doesn't exit the renaming in the Hierarchy window
How to reproduce:1. Create a new Unity project2. In the Hierarchy, right-click -> Create Empty3. During the GameObject renaming, ... Read more
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