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NotSupportedException thrown when calling any member of System.Runtime.I...
Reproduction steps:1. Open the attached project ("WebGLException") in Editor with WebGL2. Open scene 'SampleScene'3. Enter Play mode... Read more
[Android] PhysX crash when calling Physics.OverlapBoxNonAlloc or Overla...
How to reproduce:1. Open the attached project2. Build and run on Android device3. Play the game, use skills by pressing any of the 4... Read more
[Android] VideoPlayer not playing video
How to reproduce:1. Open user provided project2. Build and run on device3. Observe that instead of video only white quad is shown Ex... Read more
[iOS] Sound volume of music playing on the device gets quiet after launc...
When a Unity app is launched, any audio playing on the device (iTunes, Spotify, etc.) gets quiet, even when the app is not playing a... Read more
Overlay Canvas are rendered on each split-screen camera when HDR is enabled
Reproduction steps:1. Make sure that HDR is enabled in Windows via the Display Settings1. Make sure that IL2CPP is installed via the... Read more
[WebGL] DateTime.ToLocalTime() does not convert to local time in build w...
How to reproduce:1. Open the attached project ("case_1179945-DateTimeBug.zip")2. Open the repro scene ("SampleScene")3. Enter play m... Read more
[M1] Editor/Player freezes when calling GetNativeTexturePtr
Reproduction steps:1. Open users attached project2. Open Assets/Test scene3. Enter the Play Mode Expected result: Play Mode is runni... Read more
[Android] Touch input is unresponsive when building for Pixel 7 Pro device
How to reproduce:1. Open the user’s attached “TEST.zip“ project2. Build and Run for Android3. Click the “Button“ button Expected res... Read more
No lighting is received when Mesh is drawn with CommandBuffer.DrawRender...
How to reproduce:1. Open the user's attached "Missing lighting.zip" project2. Go to File -> Build And Run3. Observe the Character... Read more
Game view disappears after playmode
This issue is floating and appears in a while when user works with Editor for a certain time.Both GameView and SceneView should be v... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Mono Windows Builds don't produce full log callstacks when generating logs
- AssetBundles fail to load when running in Built Players for Mobile Devices
- UI elements with text gets bigger and grey when Player window is moved to another screen with different resolution
- System name accepts multiline text but crops it on confirmation, duplicates input, and shrinks the field when empty
- UI element scale and position are wrong in project build when DRS is changed with HDR and Software Dynamic Resolution enabled