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In Progress
Fixed in 6000.0.37f1, 6000.1.0b5, 6000.2.0a2
Votes
30
Found in
6000.0.0b11
6000.1.0b4
6000.2.0a1
7000.0.0a15
Issue ID
UUM-66422
Regression
No
Vertex snapping doesn't work when the GPU Resident Drawer is enabled
How to reproduce:
1. Open the attached project "3D-Platformer.zip"
2. Select Assets/Settings/URP.asset in the Project window
3. Change GPU Resident Drawer to "Instanced Drawing" in the Inspector window
4. Hold the V key on the keyboard and click on a cylinder mesh in the Scene view
5. Move the mouse cursor to another cylinder mesh
Expected results: The mouse cursor snaps to a vertex
Actual results: The mouse cursor doesn't snap to a vertex
Reproducible with: 6000.0.0b11
Could not test with: 2021.3.36f1, 2022.3.21f1, 2023.2.14f1 (GPU Resident Drawer is unavailable)
Reproducible on: Windows 11 22H2
Not reproducible on: No other environment tested
Comments (7)
-
DreamersINC
Feb 09, 2025 14:26
Still does not work properly in 37F1
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Dampback
Feb 05, 2025 04:00
Still an issue
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Invector
Feb 04, 2025 17:42
Unity 6000.0.34f1still does not work
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BurningthumbStudios
Jan 14, 2025 00:05
I'm on 6000.0.33f1 and the problem still exists. Absurd.
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alleriumlabs
Dec 27, 2024 07:27
Using Unity 6000.0.31f1 and this is a problem there as well. Disabling the the resident drawer instantly allowed me to do snapping again.
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MotionBrain
Dec 07, 2024 23:00
in URP - Project Settings -> Graphics -> Under Shader Stripping set BatchRendererGroup Variants to -> Strip All
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pdrummond437662
Nov 14, 2024 16:40
The same thing happens with Unity 6000.0.26f1 on Mac OS 15.1. When GPU Resident Drawer is enabled vertex snapping stops working.
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Resolution Note (fix version future release):
Fixed vertex snapping not working in Scene View for objects rendered through the GPU Resident Drawer.
Resolution Note (fix version 6000.2.0a2):
Fixed vertex snapping not working in Scene View for objects rendered through the GPU Resident Drawer.
Resolution Note (fix version 6000.1.0b5):
Fixed vertex snapping not working in Scene View for objects rendered through the GPU Resident Drawer.
Resolution Note (fix version 6000.0.37f1):
Fixed vertex snapping not working in Scene View for objects rendered through the GPU Resident Drawer.