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Fixed

Fixed in 6000.0.37f1, 6000.1.0b5, 6000.2.0a2, 7000.0.0a20

Votes

31

Found in

6000.0.0b11

6000.1.0b4

6000.2.0a1

7000.0.0a15

Issue ID

UUM-66422

Regression

No

Vertex snapping doesn't work when the GPU Resident Drawer is enabled

-

How to reproduce:
1. Open the attached project "3D-Platformer.zip"
2. Select Assets/Settings/URP.asset in the Project window
3. Change GPU Resident Drawer to "Instanced Drawing" in the Inspector window
4. Hold the V key on the keyboard and click on a cylinder mesh in the Scene view
5. Move the mouse cursor to another cylinder mesh

Expected results: The mouse cursor snaps to a vertex
Actual results: The mouse cursor doesn't snap to a vertex

Reproducible with: 6000.0.0b11
Could not test with: 2021.3.36f1, 2022.3.21f1, 2023.2.14f1 (GPU Resident Drawer is unavailable)

Reproducible on: Windows 11 22H2
Not reproducible on: No other environment tested

  1. Resolution Note (fix version 7000.0.0a20):

    Fixed vertex snapping not working in Scene View for objects rendered through the GPU Resident Drawer.

  2. Resolution Note (fix version 6000.2.0a2):

    Fixed vertex snapping not working in Scene View for objects rendered through the GPU Resident Drawer.

  3. Resolution Note (fix version 6000.1.0b5):

    Fixed vertex snapping not working in Scene View for objects rendered through the GPU Resident Drawer.

  4. Resolution Note (fix version 6000.0.37f1):

    Fixed vertex snapping not working in Scene View for objects rendered through the GPU Resident Drawer.

Comments (8)

  1. gekidoslayer

    Feb 23, 2025 18:22

    Yet another example of how Unity doesn't actually use their tools. This is an absolutely CRITICAL workflow tool and yet it has been broken for months.

    FIX THIS - happens in HDRP also

  2. DreamersINC

    Feb 09, 2025 14:26

    Still does not work properly in 37F1

  3. Dampback

    Feb 05, 2025 04:00

    Still an issue

  4. Invector

    Feb 04, 2025 17:42

    Unity 6000.0.34f1still does not work

  5. BurningthumbStudios

    Jan 14, 2025 00:05

    I'm on 6000.0.33f1 and the problem still exists. Absurd.

  6. alleriumlabs

    Dec 27, 2024 07:27

    Using Unity 6000.0.31f1 and this is a problem there as well. Disabling the the resident drawer instantly allowed me to do snapping again.

  7. MotionBrain

    Dec 07, 2024 23:00

    in URP - Project Settings -> Graphics -> Under Shader Stripping set BatchRendererGroup Variants to -> Strip All

  8. pdrummond437662

    Nov 14, 2024 16:40

    The same thing happens with Unity 6000.0.26f1 on Mac OS 15.1. When GPU Resident Drawer is enabled vertex snapping stops working.

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