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Votes
26
Found in
6000.0.0b11
Issue ID
UUM-66422
Regression
No
Vertex snapping doesn't work when the GPU Resident Drawer is enabled
How to reproduce:
1. Open the attached project "3D-Platformer.zip"
2. Select Assets/Settings/URP.asset in the Project window
3. Change GPU Resident Drawer to "Instanced Drawing" in the Inspector window
4. Hold the V key on the keyboard and click on a cylinder mesh in the Scene view
5. Move the mouse cursor to another cylinder mesh
Expected results: The mouse cursor snaps to a vertex
Actual results: The mouse cursor doesn't snap to a vertex
Reproducible with: 6000.0.0b11
Could not test with: 2021.3.36f1, 2022.3.21f1, 2023.2.14f1 (GPU Resident Drawer is unavailable)
Reproducible on: Windows 11 22H2
Not reproducible on: No other environment tested
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alleriumlabs
Dec 27, 2024 07:27
Using Unity 6000.0.31f1 and this is a problem there as well. Disabling the the resident drawer instantly allowed me to do snapping again.
MotionBrain
Dec 07, 2024 23:00
in URP - Project Settings -> Graphics -> Under Shader Stripping set BatchRendererGroup Variants to -> Strip All
pdrummond437662
Nov 14, 2024 16:40
The same thing happens with Unity 6000.0.26f1 on Mac OS 15.1. When GPU Resident Drawer is enabled vertex snapping stops working.