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Missing `localhost` in the `hosts` file configuration could cause the Un...
Reproduction steps: 1. Remove/comment out on the host file the line 127.0.0.1 localhost2. Open Unity Hub and open/create a project E... Read more
[Windows] PopupField incorrectly calls MouseLeaveEvent when being closed...
Reproduction steps:1. Open user attached Project "UnityBugMouseLeaveEvent"2. Open "Assets/Scenes/SampleScene"3. Select GameObject an... Read more
[ShaderGraph][UI-Toolkit] Enter Key does not add the Node from the Searc...
How to reproduce:1. Open the attached project named "ShaderGraphUIEnterKeyCase"2. Create a new Shader Graph3. Press Spacebar to brin... Read more
Texture Mipmap Stripping corrupts the textures in the Build when the cru...
How to reproduce:1. Open the attached "mipstripping" project2. Open the Scene "SampleScene"3. Open the Build Settings (File->Buil... Read more
The cleared Lightmap gets restored after reopening the Scene that has be...
How to reproduce:1. Open the user's attached project2. Open 'SampleScene' (Scenes > SampleScene)3. Select File > Save As and s... Read more
ProfilerRecorder API to record "GC Allocated In Frame" reports 0 bytes i...
How to reproduce:1. Open the user's attached project("AngryBots2.zip")2. Window>Analysis>Profiler3. Press record in the Profil... Read more
Error 'No texture data available to upload' when making a WebGL build
Repro steps:1. Have a LEGO microgame on 2019.4 LTS version (e.g. 2019.4.15f1)2. Start 'Build and publish' tutorial3. Make a build an... Read more
Crash on TextureUtil_CUSTOM_SetFilterModeNoDirty when changing the Filte...
How to reproduce:1. Create a new project2. Import the attached dds file 'kit01_armor_light.dds'3. Select the imported Asset and in t... Read more
[URP] shader graph material renders with incorrect colors or NaNs in sce...
Steps1. open repro project2. open WaterThing2 scene3. ensure HDR = "Use Pipeline settings" on scene camera (this workaround ensures ... Read more
[Hub] Scroll bar of EULA bounces back to last seen position when scrolle...
Scroll bar of EULA while installing Android SDK support bounces back to last seen position when scrolled to end. Refer the attached ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- var VisionOSEDRHeadromm has a comma instead of a dot when building with Metal Rendering App Mode and local OS localization is set to German
- IAP Catalog remove product “x” and add product “+” buttons are not consistent with other remove and add buttons in the Editor
- Performance issues in Play Mode when quickly hovering the mouse cursor over Hierarchy GameObjects
- Frame Debugger displays incorrect output when FidelityFX Super Resolution or Spatial-Temporal Upscaler is used with Temporal Anti-aliasing or Subpixel Morphological Anti-aliasing
- The layout system is failing to correctly calculate or apply the height of the Japanese fallback font when the primary English font's metrics are used