Search Issue Tracker
Fixed in 2021.2.X
Fixed in 2019.4.X, 2020.2.X, 2021.1.X
Votes
1
Found in
2019.4.13f1
2020.1.10f1
2020.2.0b8
2021.1.0a1
Issue ID
1295543
Regression
Yes
Missing `localhost` in the `hosts` file configuration could cause the Unity Package Manager server to fail to start
Reproduction steps:
1. Remove/comment out on the host file the line 127.0.0.1 localhost
2. Open Unity Hub and open/create a project
Expected Result: The Project launches
Actual Result: Unity is unable to open the project showing an error that indicates it could not establish a connection with the Unity Package Manager server.
Reproduced: when host file misses the configuration that maps localhost to 127.0.0.1
Workaround: Add to the machine host file the mapping: 127.0.0.1 localhosts
Tutorial on how to edit the host file per platform:
https://www.howtogeek.com/howto/27350/beginner-geek-how-to-edit-your-hosts-file/
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Windows] Special characters in file names are sorted to the end of the alphabet in the Project window
- Information box icons are not contained within the information box bounds in Render Pipeline Converter window
- Field is still marked as changed when changed back to its default state in UI Builder
- Crash on UnityEngine.UI.RawImage:OnPopulateMesh when playing Raw Image Texture animation with Sprite keyframes
- 32bit floating point RenderTexture blending feature is not available for WebGPU
Add comment