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First Material data is used for Shadowmap rendering when using multiple ...
First Material data is used for Shadowmap rendering when using multiple Materials with the same Shader and different properties. Thi... Read more
"JobTempAlloc has allocations that are more than 4 frames old" Warning d...
How to reproduce:1. Open the project attached in the edit ("ecsluk.zip")2. Enter Play mode Expected results: The JobTempAllocs warni... Read more
[2D Entities] Using Assets located packages return wrong Asset path
How to reproduce:1. Unzip the attached user's project ("wiros-2d.zip")2. Delete Packages/2D Entities folder because it contains the ... Read more
[ARFoundation] Editor Freezes when Managed XRCameraSubsystem is used
Reproduction steps:1. Open the attached project ("1300312Repro.zip")2. Open the "SampleScene" scene3. Enter and Exit Play mode4. Ent... Read more
[XR] XR Grab Interactable attach point is lower than expected when Movem...
Reproduction steps:1. Open the user's attached "VR_Multiplayer_Tutorial.zip" project2. Load the "HomeScene" and enter Play mode3. Gr... Read more
[UWP] Input Field/TMP display text isn't properly updated during IME com...
How to reproduce:1. Open the attached " TMPBug.zip" project2. Open the "SampleScene2" scene3. Build to UWP4. Open built the solution... Read more
Deleting bone in PSB that is referenced by another PSB causes Null Refer...
Reproduction steps:1. Open user's project "TestingProject.zip"2. Open Assets/ArmTest folder3. Notice that "Arm_Rig" is using "Arm_Ri... Read more
[uGUI] Vertices retrieved from GetUIVertexStream method cannot be modifi...
How to reproduce:1. Open the attached "CanvasMeshTest.zip" project2. Open the "TestScene" Scene3. Observe the UI GameObjects in the ... Read more
Assets are not visible inside the Select Window after clicking the Objec...
How to reproduce:1. Create a new empty Game Object2. Assign a Mesh Filter component3. Click on the object picker icon in the Mesh Fi... Read more
[iOS] Player crashes during animation 'UnityGfxDeviceWorker' UnityFramew...
Reproduction steps:1. Open the project in "anim2dcrash.zip"2. Open "SampleScene"3. Build and Deploy the project to an iOS device4. W... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Non-multisampled texture binding errors are logged when running the DepthBlit URP scene with MSAA enabled on Vulkan
- The Editor does not recognize code errors in generic classes when using C# Source Generator to generate serialization code
- Long Sprite names are not truncated in the Inspector window name label and the preview labels when a Sprite with a long name is selected
- NullReferenceException is logged when undoing Deletion of a Visual Query Block of a Search Expression
- “Unsupported type MinMaxCurve” error and “Could not register property modification for animation binding…” warnings are thrown after moving playhead when Particle System Property is added to Animation window