Search Issue Tracker
Fixed in 2021.2.X
Fixed in 2021.1.X
Votes
0
Found in
2021.1.0a1
2021.2.0a1
Issue ID
1307402
Regression
Yes
Assets are not visible inside the Select Window after clicking the Object Picker button
How to reproduce:
1. Create a new empty Game Object
2. Assign a Mesh Filter component
3. Click on the object picker icon in the Mesh Filter Component
Expected result: In the Select Window you can see the default meshes (cube, sphere, etc.)
Actual result: The Select Window is empty
Reproducible with: 2021.1.0a1, 2021.1.0b6, 2021.2.0a1, 2021.2.0a3
Not reproducible with: 2018.4.30f1, 2019.4.19f1, 2020.2.4f1, 2021.1.0b7, 2021.2.0a4
Notes:
1. Mesh and Texture assignments don't work (gif attached)
2. Volume profiles seem to show only when their names are typed out, but all asset types are shown (gif attached)
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Character text is not bold in the title of GameObjects in the Inspector when naming using specific language characters
- IndexOutOfRangeException and GUI Error get thrown in Scene View when Articulation Body Edit Joints is set to "Edit the joint angular limits"
- Volumetric fog is not rendered around GameObjects that are baked with APV when Sky Occlusion is enabled
- UI Text color is incorrect when text is rendered on SubMeshUI
- "Invalid SortingGroup index set in Renderer" errors when making many modifications in same frame
Add comment