Search Issue Tracker
Fixed in 2021.2.X
Fixed in 2021.1.X
Votes
0
Found in
2021.1.0a1
2021.2.0a1
Issue ID
1307402
Regression
Yes
Assets are not visible inside the Select Window after clicking the Object Picker button
How to reproduce:
1. Create a new empty Game Object
2. Assign a Mesh Filter component
3. Click on the object picker icon in the Mesh Filter Component
Expected result: In the Select Window you can see the default meshes (cube, sphere, etc.)
Actual result: The Select Window is empty
Reproducible with: 2021.1.0a1, 2021.1.0b6, 2021.2.0a1, 2021.2.0a3
Not reproducible with: 2018.4.30f1, 2019.4.19f1, 2020.2.4f1, 2021.1.0b7, 2021.2.0a4
Notes:
1. Mesh and Texture assignments don't work (gif attached)
2. Volume profiles seem to show only when their names are typed out, but all asset types are shown (gif attached)
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “Remove Unused Overrides” available on not loaded Scene and throws “ArgumentException: The scene is not loaded” warning
- Adaptive Probe Volume occlusion edge is calculated incorrectly when viewing probes near geometry edges
- Sampling a texture using an HLSL file throws shader errors and the code does not compile
- "Graphics.CopyTexture called with null source texture" error when Base Camera of an Overlay Camera is removed with DX11 Graphics API and Compatibility Mode enabled
- WebGL sends wrong value with large numbers when SendMessage function is used
Add comment