Search Issue Tracker
Fixed in 2021.2.X
Fixed in 2021.1.X
Votes
0
Found in
2021.1.0a1
2021.2.0a1
Issue ID
1307402
Regression
Yes
Assets are not visible inside the Select Window after clicking the Object Picker button
How to reproduce:
1. Create a new empty Game Object
2. Assign a Mesh Filter component
3. Click on the object picker icon in the Mesh Filter Component
Expected result: In the Select Window you can see the default meshes (cube, sphere, etc.)
Actual result: The Select Window is empty
Reproducible with: 2021.1.0a1, 2021.1.0b6, 2021.2.0a1, 2021.2.0a3
Not reproducible with: 2018.4.30f1, 2019.4.19f1, 2020.2.4f1, 2021.1.0b7, 2021.2.0a4
Notes:
1. Mesh and Texture assignments don't work (gif attached)
2. Volume profiles seem to show only when their names are typed out, but all asset types are shown (gif attached)
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Prefab's scripts are constantly reloaded when trying to enter multiple digits or characters into public fields on custom scripts consecutively
- [Linux] Progress modal window stays on top of every other window and cannot be moved
- Crash on mono_g_hash_table_find_slot when entering Play Mode
- [iOS] Crash when pressing "Done" on the keyboard layout
- Sprite Atlas remains loaded in memory after scene change or unloading assets
Add comment