Search Issue Tracker
Fixed in 2021.2.X
Fixed in 2021.1.X
Votes
0
Found in
2021.1.0a1
2021.2.0a1
Issue ID
1307402
Regression
Yes
Assets are not visible inside the Select Window after clicking the Object Picker button
How to reproduce:
1. Create a new empty Game Object
2. Assign a Mesh Filter component
3. Click on the object picker icon in the Mesh Filter Component
Expected result: In the Select Window you can see the default meshes (cube, sphere, etc.)
Actual result: The Select Window is empty
Reproducible with: 2021.1.0a1, 2021.1.0b6, 2021.2.0a1, 2021.2.0a3
Not reproducible with: 2018.4.30f1, 2019.4.19f1, 2020.2.4f1, 2021.1.0b7, 2021.2.0a4
Notes:
1. Mesh and Texture assignments don't work (gif attached)
2. Volume profiles seem to show only when their names are typed out, but all asset types are shown (gif attached)
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [ChromeOS] Pixelbook can switch to portrait orientations which result in vertical resolution that cannot be undone
- Compute Shader with RWBuffer<> type throws an error when it is compiled with Vulkan API
- [Device Simulator] When simulator window is narrow, toolbar controls deform and some become inacessible
- [Device Simulator] Only one Touch Input is recognized when using Device Simulator
- "PropertiesGUI() is being called recursively" warning produced when trying to open color picker when object picker is opened
Add comment