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Different assets from two different asset bundles are treated as the sam...
This example shows how two different assets, put in two different assetbundles, are somehow treated as the same asset and the second... Read more
Camera with Clear depth only is Clearing color
In the flash player, the background is cleared to a color even when set to Depth only, if the Normalized Viewport is different from ... Read more
Long Enums cause text overlap in current docs layout
See attached image for text in the left column overlapping text on the main page: http://docs.unity3d.com/Documentation/ScriptRefere... Read more
Unity hangs while debugging a thread
-e 1) What happenedUnity hangs while debugging a thread. 2) How can we reproduce it using the example you attached.Open ExampleThrea... Read more
Modify Collider shortcut gets prioritised when trying to use another Shi...
Steps to reproduce : - create a new project- create a cube- select the cube and press Shift + V for Vertex Snapping ( http://docs.un... Read more
Highlight jumps from "None" to the first texture when pressing the up key
Steps to reproduce : - create a new project- download a texture pack from the asset store- create a cube and add a texture- in the i... Read more
Editor consumes all free memory if run with Nvidia graphics
Editor consumes all free memory until it gets unresponsive and be closed only by "killing" the process. (In the attached video the s... Read more
Agent calculate not optimal path using LayerCost
Agent calculate not optimal path when using LayerCostCheck out attached screenshots To reproduce use attached project Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Warnings in the Bug Reporter window are cut off and not truncated when the Bug Reporter window is resized to its minimum size
- Color is incorrectly applied to objects when initialized with non-normalized parameters
- SerializationUtility.GetManagedReferencesWithMissingTypes() don't return null when “Prefab has missing SerializeReference Types“ warning banner is present
- Memory leak when VFX Graph is open and Camera has "Target Texture" enabled
- The Canvas component's warning box is missing an apostrophe when Additional Shader Channels is set to "Normal" and "Tangent" with Render Mode set to "Screen Space - Overlay"