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0
votes
Fixed

Different assets from two different asset bundles are treated as the sam...

Assets Management

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Jan 31, 2013

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Version/s: 4.0.1f2

This example shows how two different assets, put in two different assetbundles, are somehow treated as the same asset and the second... Read more

0
votes
Won't Fix

Camera with Clear depth only is Clearing color

Flash

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Feb 01, 2013

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Version/s: 4.0.1f1

In the flash player, the background is cleared to a color even when set to Depth only, if the Normalized Viewport is different from ... Read more

0
votes
By Design

Long Enums cause text overlap in current docs layout

Docs - Scripting Reference

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Feb 03, 2013

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Version/s: 4.1.0b3

See attached image for text in the left column overlapping text on the main page: http://docs.unity3d.com/Documentation/ScriptRefere... Read more

3
votes
Not Reproducible

Unity hangs while debugging a thread

Mono

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Feb 04, 2013

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Version/s: 4.1.0b3

-e 1) What happenedUnity hangs while debugging a thread. 2) How can we reproduce it using the example you attached.Open ExampleThrea... Read more

0
votes
Fixed
1
votes
Postponed

Modify Collider shortcut gets prioritised when trying to use another Shi...

Scene/Game View

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Feb 04, 2013

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Version/s: 4.1.0b3

Steps to reproduce : - create a new project- create a cube- select the cube and press Shift + V for Vertex Snapping ( http://docs.un... Read more

0
votes
Not Reproducible

Highlight jumps from "None" to the first texture when pressing the up key

Inspector Functionality

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Feb 04, 2013

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Version/s: 4.1.0b2

Steps to reproduce : - create a new project- download a texture pack from the asset store- create a cube and add a texture- in the i... Read more

0
votes
Postponed

Editor consumes all free memory if run with Nvidia graphics

Window management

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Feb 05, 2013

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Version/s: 4.1.0b3

Editor consumes all free memory until it gets unresponsive and be closed only by "killing" the process. (In the attached video the s... Read more

0
votes
By Design

Agent calculate not optimal path using LayerCost

AI

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Feb 05, 2013

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Version/s: 4.1.0b3

Agent calculate not optimal path when using LayerCostCheck out attached screenshots To reproduce use attached project Read more

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