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[Transform] Undoing a Particle systems transform change throws a NullRef...
Repro steps: 1. Create a new particle system 2. Move or rotate the particle system in the scene view 3. Press Ctrl + Z to undo 4. Er... Read more
[Regression] DoDeCruncherJob failed. Failed to decompress Crunch texture...
Steps to reproduce: 1. Open user attached project 2. Notice the crunched texture on quad is displayed in editor 3. Build standalone ... Read more
[iOS][Metal] Shadows on UI camera cause Main Camera to not render the image
Steps to reproduce: 1. Open the attached project ("884781 repro.zip") 2. Enter play mode 3. Notice that there's a skybox, two cubes ... Read more
Unity project detected as opened with an older version of Unity if proje...
How to reproduce: 1. Create a Unity project (with 5.5.0f3, for example) and close it 2. Open it with 5.5.2p1 and close it (make sure... Read more
[LOD] LOD rendered are active after disabling LOD group in Play mode
To reproduce: 1. Open attached project; 2. Open LODBugTest scene; 3. Enter Play mode; 4. Press Enable/ Disable LOD button. Expected... Read more
[OSX] Building android apk for the first time crashes editor
Steps to reproduce: 1. Create new project and switch platform to Android 2. Import 'Unity Samples: UI' project from asset store 3. ... Read more
angle between identical vectors is not 0
-e: see title, calculating the angle between two identical vectors should be 0 but isn't -repro: --run scene in attached project --... Read more
Build crashes on AssetBundleManager.LoadLevelAsync
Crash results in the following error in Xcode: EXC_BAD_ACCESS (code=2, address=0x16f193f90) Steps to reproduce: 1. Open User's atta... Read more
[Cinemachine] Setting Recentrering Time to 0 breaks the plugin
Reproduction Steps: 1. Import attached project. 2. Open "test" scene. 3. Select "VirtualMachine" in Hierarchy. 4. Observe that Recen... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Shadows are not cast when the Light's CullingMask and the GameObject's Layer do not match
- Graphics.DrawMeshInstanced does not work when 2D Renderer and 2D Shaders are used
- SpeedTree does not move when using WindZone
- "Undeclared identifier 'LinearToSRGB'" error is thrown when creating a color variable with HDR color mode and assigning a Custom Render Texture target in Shader Graph
- Input System package is missing when creating a new HDRP project