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2
votes
Fixed

Rigidbody resets when Animator component is disabled and Camera doesn't ...

Animation

-

Apr 07, 2017

-

Version/s: 5.6.0f3

To reproduce: 1. Download attached project "New Unity Project.zip" and open in Unity 2. Open "RagdollBug" scene 3. Open "Scene" and... Read more

0
votes
Fixed

[WebGL] Build gets uncaught exception when using Linq::Take

WebGL

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Mar 31, 2017

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Version/s: 5.5.2f1

Running WebGL build results in an error when Linq::Take is used in one of the scripts. To reproduce: 1. Open the attached project 2... Read more

0
votes
Fixed

[Android] Apps can be tapjacked

Mobile

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Apr 04, 2017

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Version/s: 5.6.0f3

Android security issue: All views (e.g. GLSurfaceView) in the UnityPlayerActivity should have .setFilterTouchesWhenObscured(true) s... Read more

0
votes
Fixed

Cubemap array textures aren't supported even though they should

Shaders

-

Apr 05, 2017

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Version/s: 5.6.0f3

Repro Steps: 1. Open provided projects "TestCubemapArray" scene 2. Enter play mode 3. Look at the console and see that it says that... Read more

0
votes
Fixed

FBX's animations are not imported if overwriting FBX file from File Expl...

Asset and Scene Management

-

Apr 06, 2017

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Version/s: 5.5.2p2

Steps to reproduce: 1. Download 899008_FBX.zip and create new project 2. Import NotAnimated.fbx 3. Change name of Animated.fbx to No... Read more

0
votes
Won't Fix

32-bit editor crashes while importing asset packages

Scene Management

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Apr 04, 2017

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Version/s: 5.6.0f3

Reproduction steps: 1- Open 32-bit editor. 2- Increase memory usage of editor near to 2 GB. (You can open many scenes additive to ac... Read more

1
votes
Fixed

[IL2CPP][XCode][iOS] Xcode 3 throw error when played (Xcode 8.2.1 does not)

IL2CPP

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Apr 06, 2017

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Version/s: 5.5.2p4

Reproduction Steps: 1. Open User's project 2. Open "Main" scene 3. Run in play mode 4. Notice "Decompressed data length" in console ... Read more

0
votes
Fixed

WebGL with WebAssembly throws out error when trying to load AssetBundles...

WebGL

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Apr 06, 2017

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Version/s: 5.6.0f3

Reproduction Steps: 1. Import attached project. 2. Open "gMain" scene. 3. In Build Settings, switch platform to WebGL. 4. In Player ... Read more

0
votes
Fixed

[OSX][WASM] build fails with specific path

WebGL

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Apr 07, 2017

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Version/s: 5.6.0f3

-e: when trying to build WASM on a specific path it fails --on Windows it fails earlier with a diferent error, see https://fogbugz.u... Read more

0
votes
Fixed

[Android] Application crashes when calling Application.Quit

Android

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Apr 07, 2017

-

Version/s: 2017.1.0b1

Reproduction steps: 1. Open the attached project 2. Build to Android device 3. App will immediately call Application.Quit() 4. Andro... Read more

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