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The Prefab apply/revert menu can't be opened by right-clicking on the St...
How to reproduce:1. Open the attached '1308717.zip' project2. Open 'SampleScene'3. In the Hierarchy select the 'Main Camera'4. In th... Read more
displayedOptions strings don't display characters after the '#' symbol w...
How to reproduce:1. Open the attached '1308553.zip' project2. In the top bar menu select 'Examples' > 'Popup'3. In the EditorGUIP... Read more
Debug Lines are not drawn inside the screen when using Pixel Perfect Cam...
Reproduction steps:1. Open user attached project2. Open SCENEPATH scene3. Press Play4. Run to the left wall5. Enable and disable the... Read more
ScrollRect stays unresponsive after changing its size to float.PositiveI...
How to reproduce it:1. Open the attached project ("ScrollRectInfinityBug.zip")2. Load "IssueScene" Scene3. Enter Play Mode4. Observe... Read more
Multiple Probuilder window options are greyed out when selecting an alre...
How to reproduce:1. Open the user's attached project2. Open 'SampleScene'3. Select Tools > ProBuilder > ProBuilder Window4. Se... Read more
"Can't destroy Transform component" Error is thrown when closing a scene...
Reproduction steps:1. Download and open the attached project 'DontSaveError.zip'2. Open Scene 'SampleScene'3. Open Scene 'EmptyScene... Read more
BatchRendererGroup doesn't render GameObjects with URP Materials when SR...
How to reproduce:1. Open the user's attached "BatchTest.zip" project2. Open the "SampleScene" Scene3. Observe the Game view Expected... Read more
"MonoBehaviour" children count increases with each import of a script in...
How to reproduce:1. Create a new project2. Open the Profiler window (Window -> Analysis -> Profiler)3. Change the Profiler Mod... Read more
[iOS] [NetCode] "Unity.NetCode.GhostSendSystem wants to execute in..." e...
Reproduction steps:1. Open customer's attached project in "MPDepthDyadic_Project.zip"2. Build for iOS and deploy the Application to ... Read more
Output Mesh nodes force VFXs to recompile when not neded.
Repro steps:1. Import the attached package in a VFX-enabled project2. Press CTRL+S3. Observe how the VFXs get re-compiled. Expected ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Redoing creation of Sub Scenes and Cube GameObjects in Hierarchy throws “Assertion failed on expression: 'targetScene != nullptr’” error in Console window
- Selecting “New Sub Scene” after assigning “New Scene” in Sub Scene Script Component throws “Destroying GameObjects immediately is not permitted” in the Console window
- Shader Graph "Zoom Step Size" can be set to 0 even though the zoom still works
- Enabling/Disabling the Deprecated Nodes doesn't apply to the opened Shader Graph unless any Variable is added to the Blackboard
- Group Selection title text size is smaller in renaming than the actual font size