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Fixed in 5.0.1

Votes

0

Found in [Package]

4.0.1

Issue ID

1292637

Regression

No

Debug Lines are not drawn inside the screen when using Pixel Perfect Camera Component

Package: 2D Pixel Perfect

-

Reproduction steps:
1. Open user attached project
2. Open SCENEPATH scene
3. Press Play
4. Run to the left wall
5. Enable and disable the Pixel Perfect Component on the Camera

Expected result: Debug Lines are drawn around the character with Pixel Perfect Component enabled
Actual result: Debug Lines are only drawn outside the screen with an offset

Reproducible with: 3.0.1 (2020.1.17f1), 4.0.1 (2020.2.3f1, 2021.1.0b4, 2021.2.0a3)
Could not test with: 2018.4, 2019.4 (Compiler errors)

  1. Response avatar

    Resolution Note (fix version 5.0.1):

    Fixed in: 2022.1.0a6

  2. Response avatar

    Resolution Note (fix version 5.0.1):

    Fixed in: 2021.2.0b8

  3. Response avatar

    Resolution Note (fix version 5.0.1):

    Fixed in: 2021.1.18f1

Comments (1)

  1. F2794717ed900dd489049e1b896b8ee9?d=mm

    marrobin

    Feb 19, 2021 10:41

    I raised the same issue with Freya Holmér, since her Unity Store Asset "Shapes" was displaying the same issue. This was her response:
    ~~~
    this is likely an issue with the way the pixel perfect camera works - so it seems to be a Unity bug yeah :c

    it seems to:
    • cache the buffer at ResolveColor
    • then Shapes draws (Shapes Draw Command)
    • then it reapplies the old ResolveColor state in Camera.ImageEffects.DrawDynamic, so anything that was drawn in between gets discarded.

    I imagine GL.Lines has the same issue because it happens between these steps too :(

    Edit: Actually, this is a specific issue when called at the camera event BeforeImageEffects, if you instead use AfterForwardAlpha it seems to work :)

    using( Draw.Command( cam, CameraEvent.AfterForwardAlpha ) ) {
    // ...
    }

    (this is still a Unity bug though, before image effects should absolutely work, but it doesn't)

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