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Crash on ShaderPropertySheet::UpdateTextureInfo when RenderStaticPreview...
Reproduction steps: 1. Download QA attached project "case_1231726" 2. Delete library 3. Open project 4. Crash with ========== OUTPUT... Read more
CompositeCollider2D.GenerateGeometry does not regenerate Collider when t...
How to reproduce: 1. Open up my attached project 2. Add Playground Scene into Hierarchy and Enter Play Mode 3. Observe the Collider ... Read more
[URP] ArgumentException error is thrown on resetting "Universal Addition...
-NullReferenceException errors are thrown continuously when the main camera stack is assigned with an overlay camera and reset "Univ... Read more
[HDRP] Targets array should not be used errors are thrown on clicking "M...
The targets array should not be used inside OnSceneGUI or OnPreviewGUI. Use the single target property instead errors are thrown on ... Read more
Local keywords incorrect when a fallback shader is used
Open the attached project, build to any player. Observe the red cube. Expected: the cube should be green. Read more
Crash on ScheduleNavMeshDataUpdate when building NavMeshSurface while an...
How to reproduce: 1. Open attached project "Case_1231244" and load scene "SampleScene" 2. Press Play Reproducible with: 2017.4.40f1... Read more
Editor crashes when Graphics.DrawMeshNow is called
How to reproduce: 1. Open the attached project's "case_1236602-Project.zip" Scene labeled "SampleScene" 2. Enter the Play Mode 3. Wa... Read more
[VCS] VCS Window doesn't always group assets correctly with its appropri...
How to reproduce: 1. Create a new project in your preferred workspace and open it 2. Connect it to Perforce 3. Import a couple of as... Read more
Editor crashes when destroying a Playable object during OnDestroy functi...
How to reproduce: 1. Open the attached project's Scene labeled "SampleScene" 2. Enter the Play Mode 3. Leave the Play Mode Expected... Read more
The Addressables Labels window does not open when clicking the button "M...
How to reproduce: 1. Make sure that all applications are minimized 2. Open the project "case_1233766-AddressablesGroups" 3. Open the... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on "0x00007FF9D3B9EE3F (nvwgf2umx) OpenAdapter10" when entering Edit Mode of ShaderGraph asset
- Cubemap.CreateExternalTexture() assumes to use the project's color space when native texture pointer is set to sRGB
- Serialization layout error occurs when loading and unloading AssetBundles in a specific sequence
- Surface Shader lighting displayed incorrectly when Point Light is intersecting a Particle System inside Camera Frustum
- Private method is still visible in the Inspector Window's button onClick events when setting it from public to private