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On iOS GC.Collect blocks Fmod sound playback
To reproduce:1. Open project GC_Fmod_check2. Add sinwave_44100Hz_stereo_10sec sound to Cube in main scene3. Increase Num Block on GC... Read more
hlsl2glsl: atan2 is broken with negative value on iOS
To reproduce:1. Open project trunk2. Open CooldoownPieMasked shader3. Use lines 83 and 86 instead of 84 and 874. Build on iOS, add E... Read more
Level data is reported as corrupted in Unity 4.0.0f7
Works fine in 3.5.6Steps to reproduce:Build the project for Windows x86 with "development built" checked. This is needed only to see... Read more
Baked lightmaps have wasted/empty space.
1) What happened In unity 3, when generating lightmaps, it would appropriately size them to 1024^2, 512^2, 1024x512, etc. In unity 4... Read more
Lights per particle are only created within Camera range.
It works fine in 4.0f5, but in f6 and f7 the bug is present. Steps to reproduce:1. Open the lightsscripts scene.2. Press play, go ne... Read more
[MeshRenderer] When animated skinned mesh uses Based on Renderers, a chi...
1. Load skin_animation_offset_test2. Press Play in Game tab: There should be two boxes animating. But there is only one.in Scene tab... Read more
Stretched Billboard particles improperly offset from emitter
Click on fx_hit_slash_pf in the hierarchy view. Notice that the particles do not play centered on the emitter. Change the particle r... Read more
The particle ID changes when one of the sorting mode is enabled
Steps to reproduce:1 Open the scene named "lightsscripts"2 Press play3 you can clearly see that in "fire1" the lights are flickering... Read more
The last particle position of a particle system often has a different be...
Steps to reproduce : - open the scene- in the Hierarchy click on the object named bb43- notice that the color changes rapidly in the... Read more
Antialiasing isn't working in a Flash build
1 Open scene "Scene"2 Build for Flash3 Run in browser and look for antialiasing. Read more
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