Search Issue Tracker
Won't Fix
Votes
0
Found in
2021.1.0a3
2021.1.0b1
2021.2
Issue ID
1301652
Regression
Yes
[HDRP][UNet] RenderTexture not visible and "Thread group size must be above zero" is thrown when showing RT in Play Mode on Host
How to reproduce (Host):
1. Open the user's attached "Command.zip" project (Host)
2. Comment out the "rendertexture.Release()" line in the ViewPanel.cs script (line 59)
3. Enter Play Mode
4. Press the "Host" button in the Game view
How to reproduce (Client):
5. Open the attached "RenderTextureEnvironment.zip" project (Client)
6. Open the "Welcome" Scene
7. Enter Play Mode
8. Go back to the Host project and observe the Console log
Expected result: No errors are thrown in the Console log
Actual result: "Thread group size must be above zero" error is thrown in the Console log
Reproducible with: 2021.1.0a3, 2021.1.0b4, 2021.2.0a3
Not reproducible with: 2020.2.3f1, 2021.1.0a2
Could not test with: 2019.4.19f1 (Due to errors when downgrading)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- "Shader warning in 'Hidden/Light2D': implicit truncation of vector type" is thrown when building Universal 2D template
- AI Assistant breaks compilation of packages using System.Runtime.CompilerServices.Unsafe via auto-referencing
- Unity Hub checks the "Documentation" module by default on the 6.4 and 6.5 streams despite that it was unchecked with the previous installs
- Shortcut that toggles between Dopesheet and Curves Views in the Animation Window's Timeline is mislabed
- Property List Items Overlap onto the Property List's top edge when scrolling through a long Property List
Resolution Note:
UNET is no longer supported