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Won't Fix

Votes

0

Found in

2021.1.0a3

2021.1.0b1

2021.2

Issue ID

1301652

Regression

Yes

[HDRP][UNet] RenderTexture not visible and "Thread group size must be above zero" is thrown when showing RT in Play Mode on Host

Networking

-

How to reproduce (Host):
1. Open the user's attached "Command.zip" project (Host)
2. Comment out the "rendertexture.Release()" line in the ViewPanel.cs script (line 59)
3. Enter Play Mode
4. Press the "Host" button in the Game view

How to reproduce (Client):
5. Open the attached "RenderTextureEnvironment.zip" project (Client)
6. Open the "Welcome" Scene
7. Enter Play Mode
8. Go back to the Host project and observe the Console log

Expected result: No errors are thrown in the Console log
Actual result: "​​​​​​​Thread group size must be above zero" error is thrown in the Console log

Reproducible with: 2021.1.0a3, 2021.1.0b4, 2021.2.0a3
Not reproducible with: 2020.2.3f1, 2021.1.0a2
Could not test with: 2019.4.19f1 (Due to errors when downgrading)

  1. Resolution Note:

    UNET is no longer supported

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