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[Windows] Unity crashes when packing PVRTC variants.
How to reproduce: 1. Open attached project ("AtlasTests.zip") 2. Open SampleScene scene 3. Open Test Runner window (Window->General-... Read more
[Prefabs] Applying added GameObject to prefab from context menu makes it...
How to reproduce: 1. Open the attached project "1237942.zip" 2. Open the "test" scene 3. In Hierarchy window right-click GameObject ... Read more
[VFX] ArgumentException and Serialization errors are thrown on importing...
Steps to reproduce: 1) Create a new project 2) Window > Package Manager > Install Visual Effect Graph 3) Import VisualEffectGraph ad... Read more
Prefab Asset with Playable Director throws an unnecessary warning when u...
How to reproduce: 1. Open the "1235781 repro" project 2. Open the "TestScene" Asset from the Assets folder 3. Create a new Timeline ... Read more
[BuildReportInspector] Source Assets and Stripping tabs are not working ...
Steps to reproduce: 1. Open User-supplied project 2. Click on Windows->Open Last Report Expected: the tab: Source Assets has an Aud... Read more
[ProBuilder] Exception thrown on selecting UV 2 mode with "Lock the Scen...
When "Lock the SceneView handle tools to UV manipulation mode" is enabled and UV 2(read-only) mode is selected in the UV Editor wind... Read more
[MacOS] Editor is leaking memory when Aura Camera component is attached ...
Reproduction steps: 1. Open the attached project ("1229502.zip") 2. Open "SampleScene" 3. Press "Enable Aura Preview" in Scene View ... Read more
GL culling state is reset after a call to GL.IssuePluginEvent
Steps to reproduce: 1. Open the attached project "GL_invertCulling.zip" 2. Build it on Android 3. Notice the LogCat Expected result... Read more
Memory Leak in Android build when Full Stack Trace logging is enabled
Reproduction steps: 1. Download and build the submitted project "project.zip" 2. Open the built .apk in Android Studio (File -> Prof... Read more
[IL2CPP] Crash on il2cpp::icalls::mscorlib::System::RuntimeType::get_Dec...
How to reproduce: 1. Open attached project "Case_1236557" 2. In the Menu bar select File -> Build And Run Reproducible with: 2018.4... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Changes to Font Atlas Size are not saved when saving the project
- Tilemap Collider 2D does not detect collisions when the Tile textures alpha value is below a certain amount
- Resolution of UI Camera changes when modifying the Render Target of the Main Camera
- Crash on "0x00007FF9D3B9EE3F (nvwgf2umx) OpenAdapter10" when entering Edit Mode of ShaderGraph asset
- Cubemap.CreateExternalTexture() assumes to use the project's color space when native texture pointer is set to sRGB