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Baking Lightmaps result in artifacting when the object is far away from ...
Steps to reproduce: 1. Download and import the attached package 2. Build lightmap Expected result: no artifacting Actual result: h... Read more
[OpenGL] RenderTexture.Create failed: format unsupported for random writ...
To reproduce: 1) Open attached project 2) Open Test Runner 3) Run "ComputeAsyncRWTextureTest" Expected: Runs normally Actual: Fails... Read more
Total Bake Time is shown as 0:00:00 in Progressive Lightmapper when Prio...
Steps to reproduce: 1. Launch Enter The Room project and open Sequence 5 Today scene (Assets > _Project > Scenes > Production) 2. B... Read more
[Vulkan][Win64] Visual artefacts appear on tilemap with Vulkan in Intel ...
This was initially seen on my ST W project, but I managed to reproduce it in a smaller project too, but I really needed to generate ... Read more
Using "Dynamic Batching" causes visual differences between Scene and Gam...
Reproduction steps: 1. Open "New Unity Project (1).zip" project 2. Look at the Scene view and notice two cubes with one side painte... Read more
Building MPK File for Lumin Platform from command line results in a crash
Steps to reproduce: 1. Download the attached project 2. Build it from command line with the following arguments <path to editor> -q... Read more
Video isn't flipped when Video Player is set to Fit Vertically or Flip V...
How to reproduce: 1. Open the attached project 2. Select Main Camera -> Go to the Inspector window ->Video Player ->Aspect Ratio and... Read more
[Editor]Undo not working for Analysis windows like Profiler, Physics, Fr...
Undo does not work for Analysis windows both through the Edit option and the hotkey Ctrl+Z. The Analysis windows include the Profil... Read more
[OpenVR] Incorrect controller input mapping when using Windows MR headset
How to reproduce: 1. Open the attached "UnityMR_Validation.zip" project 2. Open the "UnifiedInputTest_Scene" scene 3. Enter the Play... Read more
[SRP] "builtin" pipeline camera callbacks being called while SRP active
Steps: 1. Open repro project, it's already using custom SRP 2. Make sure scene view is visible, in console you see a Debug message "... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Editor crashes when debugging a for loop
- Crash on UnityPlayer!profiling::ProfilerManager::DisposeProfilerRecorder+0xa when Player gets relaunched and exited after running for a long amount of time
- [Input system] When releasing one touch and pressing a second touch during a single frame, the second touch is not translated into UI event line OnPointerDown by the InputSystemUIInputModule
- URP Samples - multiple "Attempting to resolve render surface" and other errors appear when setting Quality pipeline asset
- OnDemandRendering.willCurrentFrameRender returns incorrect values in the Player when UnityEngine.Rendering.OnDemandRendering.renderFrameInterval is greater than 1