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[OpenVR] Incorrect controller input mapping when using Windows MR headset
How to reproduce: 1. Open the attached "UnityMR_Validation.zip" project 2. Open the "UnifiedInputTest_Scene" scene 3. Enter the Play... Read more
[SRP] "builtin" pipeline camera callbacks being called while SRP active
Steps: 1. Open repro project, it's already using custom SRP 2. Make sure scene view is visible, in console you see a Debug message "... Read more
UI Elements RectTransform Component is not synced between the prefab and...
How to reproduce: 1. Create a new project and create a text object in the Hierarchy Window 2. Drag the text object to the Project Wi... Read more
Animation offsets by a keyframe when Animation Track is Converted To Inf...
How to reproduce: 1. Open the attached Test.zip project 2. Inspect the Recorded video clip in the Timeline window 3. Right-click Ani... Read more
Unity Editor fails to build a project after moving a native plugin DLL f...
Steps to reproduce: 1. Open user's project 2. Move Assets/FolderA/FooBar.dll into Assets/FolderB 3. Build the project Expected resu... Read more
Editor crashes when trying to create a Font Atlas
Reproduction steps: 1. Create a New Project and import the attached font file 2. "Window" -> "TextMesh Pro" -> "Font Asset Creator"... Read more
Changing through Settings and Preferences sections with the Arrow Keys l...
How to reproduce: 1. Open or create a Unity Project 2. Dock the "Settings" and "Preferences" Windows together in a separate Window 3... Read more
ASTC Encoding regression when compressing texture with blocks that the ...
To reproduce: 1. Open user's attached project "ASTCCompressionRegression.zip" 2. In Project window, select "Bug1" texture 3. Observe... Read more
[Improved Prefabs] RevertAll and ApplyAll buttons are still visible when...
Steps: 1. Open attached project 2. Load TestScene 3. Select AudioSource GameObject 4. Make any modification through Inspector 5. Cl... Read more
[WebGL] Build fails if threadsSupport is enabled
-e: Build fails after enabling PlayerSettings.WebGL.threadsSupport via editor script --not a regression, since threads are a new fea... Read more
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