Search Issue Tracker
Fixed in 0.3.1
Votes
0
Found in [Package]
0.2.10
Issue ID
1165770
Regression
Yes
[Input System] Mouse device appears twice in the Supported Devices list when using the search function
How to reproduce:
1. Open user-submitted project (Input_System)
2. Navigate to Edit > Project Settings > Input System Package
3. Click the + symbol to add a new device to the list of Supported Devices
4. See that 'Mouse' can be found in the root level of the list and under the 'Pointer' category
5. Search the devices for "Mouse"
Expected result: the duplicate 'Mouse' entry is omitted from the search
Actual result: the duplicate 'Mouse' entry is displayed in the search
Reproducible with: 2019.1.8f1, 2019.2.0b8, 2019.3.0a8
Could not test with: 2017.4.29f1(Package not yet implemented), 2018.4.3f1(Regressed package version not available)
Reproducible with package versions: 0.2.8, 0.2.10
Not reproducible with package versions: 0.2.1, 0.2.6
Could not test with package versions: 0.1.2, 0.2.0(Incompatibility issues)
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- "ArgumentException: Unknown Type:`UnityEngine.SkinnedMeshRenderer`" Error thrown when a Subscene is open in a Scene
- Editor freezes on "Postprocessing IL for Assembly-CSharp" when compiling a script with an InputAction object referenced in a Managed Component
- UnityYAMLMerge fails to merge on some computers when some specific files are used
- [Android] The application freezes during the AssetBundle loading
- PlaneOcclusionShader Properties foldout does not display any content
Add comment