Search Issue Tracker
Not Reproducible
Votes
0
Found in
2019.1.0f2
2019.2.0b8
2019.3.0a8
Issue ID
1165946
Regression
Yes
[Standalone Build] Player is not running in windowed mode when Resolution Fullscreen Mode is set to Windowed
The Standalone Player is built with full screen, even though Fullscreen Mode was selected as windowed
Steps to Repro:
1. Create a new project or open existing one
2. Go to File > Build Settings > Player Settings
3. Change FullScreen Mode to Windowed
4. Display Resolution Dialog > Disabled
5. Resizable Window > true
6. Build and Run
Expected Result:
Build runs on Windowed mode
Actual Result:
Build runs on Fullscreen mode
Reproducible on:
2019.3.0a8, 2019.2.0b8, 2019.2.0a14, 2019.1.0f2
Working fine on:
2018.3.0f2, 2019.2.0a1- 2019.2.0a13
Environment: Occurs only on Windows 10
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture Sampling overlap causes graphical errors on specific Graphics APIs and Devices when using Framebuffer Fetch
- [Android] AssetBundle loading performance degradation when loading from a local Assetbundle
- [iOS][Android] Reflection with Generic Class returns unexpected values
- Shader Variant Collection Asset UI is hard to read when multiple Shaders and keywords are added
- Regression for "WebGL build is missing "malloc" and "free" functions when passing "-sERROR_ON_UNDEFINED_SYMBOLS=0" to emscriptenArgs"
Add comment