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ApplicationIdentifier not used when building the first time via script f...
Steps to reproduce: 1. Download the attached project 2. Build from command line with the following arguments: <path to editor> -quit... Read more
Android Touch Input becomes offset when rotating device
To reproduce: 1. Open user attached project "2018.2.12f1.zip" 2. Build for Android 3. When built, try inputting touch while phone is... Read more
Workspace settings are not saved when using Visual Studio Code in Unity
1. Create a new project 2. Go to Edit -> Preferences -> External Tools and change "External Script Editor" to "Visual Studio Code" 3... Read more
[VR]Standard Shader Parallax Mapping causes warping when using Trilinear...
Steps to reproduce: 1. Download and open the attached project 2. Enter Playmode in VR 3. Position self so the edge of the object is... Read more
[IL2CPP] App crashes when dereferencing a double pointer
Repro steps: 1. Open user attached project 2. Build and Run on Android Expected: App runs Actual: App crashes/a black screen appear... Read more
Editor log outputs ''d3d11: failed to lock buffer 0000021B7F5B94E0 of si...
Steps to reproduce: 1. Launch Enter The Room project and open Sequence 5 Today scene (Assets > _Project > Scenes > Production) 2. B... Read more
[Android] Gradle export throws "trying to add unity-classes.jar/AndroidM...
Steps to reproduce: 1. Create a new project 2. Export the project to a preferred folder 3. Export the same project a second time to ... Read more
[Wild Crash] Editor crashes with PlayerLoopController::SetPaused when us...
How to reproduce: 1. Open attached "GaiaDisplayApp" project 2. Enter Play Mode and hold P button Expected result: Editor does not c... Read more
Initial AO bake yields wrong results
Steps to reproduce: 1. Download the attached project and open TestScene01 2. In the Lighting Settings window make sure that Ambient... Read more
Baking Lightmaps result in artifacting when the object is far away from ...
Steps to reproduce: 1. Download and import the attached package 2. Build lightmap Expected result: no artifacting Actual result: h... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on UnityPlayer!profiling::ProfilerManager::DisposeProfilerRecorder+0xa when Player gets relaunched and exited after running for a long amount of time
- [Input system] When releasing one touch and pressing a second touch during a single frame, the second touch is not translated into UI event line OnPointerDown by the InputSystemUIInputModule
- URP Samples - multiple "Attempting to resolve render surface" and other errors appear when setting Quality pipeline asset
- OnDemandRendering.willCurrentFrameRender returns incorrect values in the Player when UnityEngine.Rendering.OnDemandRendering.renderFrameInterval is greater than 1
- Root motion is not reapplied when transitioning from an animation without root motion to an animation with root motion