Search Issue Tracker
Fixed in 2019.1.X
Votes
0
Found in
2019.1.0a7
Issue ID
1095976
Regression
Yes
Editor log outputs ''d3d11: failed to lock buffer 0000021B7F5B94E0 of size 85222 [0x8007000E].'' while baking using CPU PLM
Steps to reproduce:
1. Launch Enter The Room project and open Sequence 5 Today scene (Assets > _Project > Scenes > Production)
2. Bake the scene lighting
3. Observe the messages printed to the log while baking
Notes:
- The issue is only present in the CPU PLM
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- URP Realtime reflection probes do not update when RenderProbe() is being called once per second
- Addressable terrain shader variants are stripped from the Player
- [iOS] Debug.Log() appears as <private> in Console app
- UI stays in the background when it is disabled in simulator
- A wrong log file is attached when project is launched with a "-logFile" command line argument
Add comment