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Fixed in Unity 2019.1

Votes

0

Found in

Issue ID

1095976

Regression

Yes

Editor log outputs ''d3d11: failed to lock buffer 0000021B7F5B94E0 of size 85222 [0x8007000E].'' while baking using CPU PLM

Global Illumination

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Priority: 2Necessary for shipping a final release

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Severity: 4Minor or cosmetic issue

Steps to reproduce:

1. Launch Enter The Room project and open Sequence 5 Today scene (Assets > _Project > Scenes > Production)
2. Bake the scene lighting
3. Observe the messages printed to the log while baking

Notes:

- The issue is only present in the CPU PLM

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