Search Issue Tracker
Won't Fix
Votes
0
Found in
2017.4.2f2
Issue ID
1066315
Regression
No
Workspace settings are not saved when using Visual Studio Code in Unity
1. Create a new project
2. Go to Edit -> Preferences -> External Tools and change "External Script Editor" to "Visual Studio Code"
3. Create two new scripts
4. Open them both with VSCode editor in Unity (they should remain on the tabs of VSCode editor)
5. Close VSCode Editor and reopen one of the scripts
Expected result: when closing VScode editor in Unity, the opened scripts remains on the tabs of VSCode editor
Actual result: closing VSCode editor and attempting to open a script via the Unity project folder will open a new workspace.
Reproducible with: 2017.4.14f1, 2018.1.9f2, 2018.2.14f1, 2018.3.0b8, 2019.1.0a7
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Volumetric fog shader variants are missing from build when "Strict Shader Variant Matching" is disabled
- Unnecessary modifications clutter the Scene when using a RectTransform driven by a LayoutGroup in a Prefab
- Files in the target folder are deleted without a proper warning when building an iOS project
- Character animation freezes when toggling animator on/off in a coroutine
- Certain textures are incorrectly marked in the render pass list when observed through Render Graph Viewer
Add comment