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Mesh compression stores incorrect custom data in uv channels when using ...
UnityEditor.ModelImporterMeshCompression.Low stores incorrect uv data. Using Medium or High, stored data is correct. To reproduce: ... Read more
[VR/Regression]Vive controllers are not activated and do not function in...
Steps to reproduce: 1. Download and open the attached project on a machine with HTC Vive 2. Enter the Play mode with vive controller... Read more
[WP] Player crashes on creating a texture
Reproduction steps: 1. Open the attached project 2. Build for UWP 3. Deploy to Windows Phone 10 4. Player will crash in a while with... Read more
Collab - Play button stays frozen when user presses play while scripts a...
1. Start a new project 2. Navigate to tab Edit->Preferences: General and turn off auto-refresh settings 3. Navigate to tab GameObjec... Read more
[iOS] Status bar becomes visible in app after Handheld.PlayFullScreenMov...
Status bar (Wi-Fi, cellular status, clock, battery etc.) becomes visible in app after Handheld.PlayFullScreenMovie playback is finis... Read more
When Clear Flags is set to Don't Clear, the RenderTexture becomes white ...
Reproduction steps: 1. Open the attached project; 2. Open the scene "Main"; 3. Click on the Main Camera and enter Play mode; 4. Obse... Read more
[macOS] Hovering over tooltips in ProBuilder Advanced editor window caus...
Crash occurs when hovering over tooltips in ProBuilder advanced custom editor window. Steps to reproduce: 1) Open the latest attach... Read more
ScriptUpdater doesn't update ParticleCollisionEvent.collider, which is n...
To reproduce: 1. Open attached project 2. Notice error: Assets/ParticleCollision.cs(11,33): error CS0619: `UnityEngine.ParticleColli... Read more
Compilation never finishes if collab window is opened
Steps to reproduce: 1. open new unity project and start collab 2. force script compilation by changing and saving a script 3. go bac... Read more
Crash in Camera::PreMultiCustomRender when opening a scene
To reproduce: 1. Open attached project 2. Open scene 4-Runtime Objects 3. Crash in Camera::PreMultiCustomRender Reproduced in 5.6b1... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- WebCamTexture does not set the requested resolution when used in WebGL
- Editor default Stylesheet/Matching Selector buttons in Debugger don't do anything
- Graphics.DrawMeshNow stops rendering Render Texture after a few frames when viewed in the Player
- New selector in Matching Selectors displays as on line -1 in debugger
- The first frames are skipped when playing a video