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Not Reproducible

Votes

5

Found in

2017.1.0a2

Issue ID

884092

Regression

No

Collab - Play button stays frozen when user presses play while scripts are compiling

Collab

-

1. Start a new project
2. Navigate to tab Edit->Preferences: General and turn off auto-refresh settings
3. Navigate to tab GameObject ->3D object (can probably be anything in fact) and place it in your scene.
4. Right click on the project view ->Create ->C# script.
5. In Scene view, left click your GameObject, select the inspector view.
6. In the inspector view, add a component to your gameobject, select script from the list and attach your newly created script.
7. Navigate to tab File ->Save Scenes and save your scene at a spot of your choice
8. Attach a behavior to your script (in my case I added "Debug.Log ("This is an error message");". Save your script.
9. Enable Collab
10. Press Play within the next 2-3 seconds

Observe that the Play button remains grayed out and cannot be unclicked. The user is otherwise stuck in "Play" until he quits Unity or creates a new asset.

Reproduced on: 5.5.0f3, 5.6.0f1, 2017.1.0a2

Comments (5)

  1. Fa3db3626507a2b41d49971fe7daf3c6?d=mm

    Gurg

    Oct 27, 2017 20:35

    @Dylanh7244 It says that it was found in a 2017.1 alpha build which just means it was discovered either in alpha or off the current codebase which was happening concurrently with the 5.6 beta.

  2. 9746878fd170891307bb46706af297a8?d=mm

    MrLucid72

    May 26, 2017 04:04

    (This should be fixed in a PATCH)
    (...sorry, can't edit)

  3. 9746878fd170891307bb46706af297a8?d=mm

    MrLucid72

    May 26, 2017 04:04

  4. 9746878fd170891307bb46706af297a8?d=mm

    MrLucid72

    May 26, 2017 04:01

    Found in 2017? Yea right, I reported this LONG AGO in 5.6 BETA! Please change that! This should be fixed in a patch.

  5. 7790356cdba4a3a77d4b62bb8e798d14?d=mm

    tomventom

    Apr 09, 2017 12:46

    This is such an annoying issue. How is it not fixed already?
    Didn't get this at all in 5.5.1, but 5.6 is a nightmare to use because of this.

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