Search Issue Tracker
Fixed
Votes
0
Found in
5.4.2f2
Issue ID
884057
Regression
No
When Clear Flags is set to Don't Clear, the RenderTexture becomes white or black in Play mode
Reproduction steps:
1. Open the attached project;
2. Open the scene "Main";
3. Click on the Main Camera and enter Play mode;
4. Observe the Camera Preview window (without_playMode.gif);
5. Exit Play mode;
6. Click on Main Camera -> Clear Flags and change it into Skybox;
7. Enter Play mode and change Clear Flags into Don't Clear;
8. Observe the Camera Preview window (in_PlayMode.gif);
Actual result: when Clear Flags is set to Don't Clear without Play mode, the texture becomes black or white, when you enter Play mode. When Clear Flags is set to Don't Clear in Play mode than the texture render the image as expected.
Expected result: the texture should render the image, when Clear Flags is set to Don't Clear without Play mode.
Reproduced with: 5.3.7p4, 5.4.0f1, 5.5.2f1, 5.6.0b10.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Graphics.DrawProcedural doesn't work like in DX11 when used with DX12
- [Quest 2] Running Entities Graphics/BatchRendererGroup under Vulkan results in a frame rate drop compared to OpenGLES 3 and causes Tile Binning to cost more
- Filters dropdown: Window doesn't rescale on items collapse
- Sprite Preview is broken when the Sprite is too tall or too wide
- Objects are invisible in Scene view when using Wireframe Shading Mode
Add comment