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FBX models with baked IK animations do not work on Legacy rig models
FBX models with baked IK animations do not work on models with Legacy Rigs attached (it is also impossible to click the "bake animat... Read more
Wrong automaping of the character when there are extra bones on the inde...
When Mecanim automaps the bones on our characters, it is consistently getting their mapping wrong. It grabs the wrong finger bones o... Read more
MECHANIM: Keyboard shortcuts do not work in Controller view
Steps to reproduce : - create a new project- create an animator controller- in the Animator tab create a new state- use ctrl+c, ctrl... Read more
Weird error in standalone build after upgrading project to Unity 4.0
Using unity 4 beta everything works fine in the editor but when i build to PC Standalone i get an error saying " mainData is corrupt... Read more
Nested enums in a class show as int field in inspector instead of enum p...
This also breaks custom PropertyDrawers for that type!! To reproduce:- Load the test scene and select the Main Camera.- Expand the A... Read more
Project Browser A$ Search - Special symbols block search request
Repro:1. Go to Asset Store search in the Project Browser2. Use one of the following symbols in your search string: @, /, (, ), -, ~,... Read more
Preview for a RenderTexture is broken (Mac OSX only)
Preview for a RenderTexture looks weird. To reproduce:- Create a new project- Right-click and create a new Render Texture- Observe t... Read more
Unity 4.0f6: Sceneview GUI offset in y based on rendering
Steps to reproduce : - open the project- press the two buttons in the scene view- notice that the GUI is getting misplaced visually ... Read more
Passing small c++ classes by value does not work
There's work around for this, however it is annoying: // Workaround for gcc/msvc where passing small mono structures by value does n... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
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