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[WebGL][Windows] Realtime lights look different than in editor
To reproduce:1. Build and run attached project2. Notice only the closest light seems to be visible. It has hard edges and no falloff... Read more
[WebGL] user content build crashes with NullRefException
-e: user content is stopped in WebGL due to NullRef exception which isn't thrown in editor or standalone -repro:--open attached proj... Read more
Serialized dictionary Is Throwing Index Out of Range error on 13th item
Steps to reproduce:1. Download and open attached project " SerializeDictionaryError.zip"2. Open and play scene "Battle"3. Notice the... Read more
Animated properties cannot be changed even when not currently being anim...
How to reproduce:1. Open scene "Repro" in the provided project2. Select the "Our Hero" GameObject in the Hierarchy view3. Open Anima... Read more
Constant stuttering frame rate in gfx.WaitForPresent
Steps to reproduce:1. Download and open project "test performance.zip"2. Open scene "test_performance"3. Open Profiler if not opened... Read more
[UNET] Spring Joint on objects with Network Identity sets "Connected Anc...
Reproduction steps:1) Open "UNET hJoint 3D" attached project2) Open "offline" scene3) Start scene4) Press "LAN Host(H)" button5) Com... Read more
[iOS] Point lights are visible through TextMesh Pro game objects
How to reproduce: 1. Open attached project2. Add 24 - Surface Shader Example.unity scene to build settings3. Build to iOS and run4. ... Read more
Flickering shadows from Point lights
How to reproduce: 1. Open attached project2. Build to iOS and run- Note how the shadows on the boxes flicker as the moving Point Lig... Read more
[WebGL] read-only template file stops build
-e: see title -repro:--open attached project (from the bug conversion edit)--try building for webgl using the test template--NOTICE ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
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