Search Issue Tracker

Fixed in 12.0.0



Found in [Package]


Issue ID




[URP] ShadowCaster2D casting Shadows to incorrect Layers

Package: Scriptable Render Pipeline Universal


Reproduction steps:
1. Open attached Project "ShadowCast"
2. Disable and enable the ShadowCaster2D Component on the Player GameObject

Expected result: The shadows are cast the same
Actual result: The shadows start casting onto the Player GameObject even though Self Shadows is disabled

Reproducible with: 10.0.0-preview.26, 10.2.2 (2020.2.3f1)
Not reproducible with: 7.5.2, 8.3.1 (2019.4.19f1), 9.0.0-preview.72 (2020.2.3f1)
Could not test with: 11.0.0 (2021.1.0b4, 2021.2.0a3) (No Shadows are cast)

Shadows also break when overlapping with other ShadowCasters
Shadows are targeting the wrong layers

  1. Resolution Note (fix version 12.0.0):

    A fix for this issue is available on Universal RP package 12.0.0 and above with Unity 2021.2.0a9

Add comment

Log in to post comment

All about bugs

View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.