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Fixed in 12.0.0

Votes

1

Found in [Package]

10.0.0-preview.26

Issue ID

1300753

Regression

Yes

[URP] ShadowCaster2D casting Shadows to incorrect Layers

Package: Scriptable Render Pipeline Universal

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Reproduction steps:
1. Open attached Project "ShadowCast"
2. Disable and enable the ShadowCaster2D Component on the Player GameObject

Expected result: The shadows are cast the same
Actual result: The shadows start casting onto the Player GameObject even though Self Shadows is disabled

Reproducible with: 10.0.0-preview.26, 10.2.2 (2020.2.3f1)
Not reproducible with: 7.5.2, 8.3.1 (2019.4.19f1), 9.0.0-preview.72 (2020.2.3f1)
Could not test with: 11.0.0 (2021.1.0b4, 2021.2.0a3) (No Shadows are cast)

Notes:
Shadows also break when overlapping with other ShadowCasters
Shadows are targeting the wrong layers

  1. Resolution Note (fix version 12.0.0):

    A fix for this issue is available on Universal RP package 12.0.0 and above with Unity 2021.2.0a9

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