Search Issue Tracker
Fixed in 12.0.0
Votes
1
Found in [Package]
10.0.0-preview.26
Issue ID
1300753
Regression
Yes
[URP] ShadowCaster2D casting Shadows to incorrect Layers
Reproduction steps:
1. Open attached Project "ShadowCast"
2. Disable and enable the ShadowCaster2D Component on the Player GameObject
Expected result: The shadows are cast the same
Actual result: The shadows start casting onto the Player GameObject even though Self Shadows is disabled
Reproducible with: 10.0.0-preview.26, 10.2.2 (2020.2.3f1)
Not reproducible with: 7.5.2, 8.3.1 (2019.4.19f1), 9.0.0-preview.72 (2020.2.3f1)
Could not test with: 11.0.0 (2021.1.0b4, 2021.2.0a3) (No Shadows are cast)
Notes:
Shadows also break when overlapping with other ShadowCasters
Shadows are targeting the wrong layers
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- SystemInfo.get_graphicsDeviceName() is generating garbage GC Alloc when using Metal graphics API
- Crash on D3D12CommonShader::ApplyGpuProgram when attaching material which samples "_UnityFBInput0" to "Full Screen Pass Renderer Feature" Component
- SpeedTree meshes and objects count differs when comparing the numbers in the Player with the Editor
- Model and Prefab Preview icons are not updated after upgrading associated Materials to URP
- Game view is rendered white when viewing the Editor with HDR display and Post Proccesing is enabled on the Main Camera with 2D URP
Resolution Note (fix version 12.0.0):
A fix for this issue is available on Universal RP package 12.0.0 and above with Unity 2021.2.0a9