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HDR colors are lost from one Camera to the next when rendering multiple ...
How to reproduce:1. Open attached project2. Open 'Lost HDR Bug Report.unity'3. Select the four player cameras and disable their Post... Read more
Sprite.OverrideGeometry Incorrectly overrides vertices
Steps to reproduce:1. Download attached project2. Open OverrideGeometryTest scene3. Enter play mode4. click on Perform OverrideGeome... Read more
2D Animation package links to a version of Burst that yields compilation...
To reproduce this:- install the 2D Animation package- Wait for the installation- notice the Burst Compiler erros:Library\PackageCach... Read more
Non-prefab Assets with .prefab extension are incorrectly handled by the ...
How to reproduce:1. Open the submitted project (MeshPrefabImport_193)2. Select the 'customer_model' prefab in the Project window Exp... Read more
2019.3 and 2019.1 Unity versions are significantly slower when entering ...
How I tested this:1. Created empty project2. Added scripts for testing (attached below)3. Entered and exited the play mode 5 times4.... Read more
[UWP] First UnityWebRequest with HTTPS url fails with UnknownError code ...
Steps to reproduce:1. Download attached project2. Switch platform to UWP3. Build project4. Open VS studios and build project and lau... Read more
[HDRP] Visual artifacts occur when an object is moved quickly
How to reproduce:1. Open the attached 'H ttenthal.zip' project2. Open 'Inventory' scene and go to Play Mode3. Select item by pressin... Read more
[iOS] UnityWebRequest with large POST payload returns corrupted JSON on iOS
To reproduce:1. Open user attached project "Test.zip"2. Open "Test.unity" scene3. Enter Play mode4. Go to: https://requestinspector.... Read more
[Android][Vulkan] FrameTimingManager reports GPU Time as 0
Repro steps:1. Open attached project2. Build and run on Android3. Press the "Start Per Capture" button, observe the "GPU Time" graph... Read more
[Mobile][Metal][Vulkan] FrameTimingManager does not report CPU time corr...
Repro steps:1. Open attached project2. Build and Rund for iOS or Android, ensuring Metal / Vulkan are used respectively3. Press the ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Duplicate External Textures start appearing when a Texture created with "CreateExternalTexture" is modified causing Memory Usage spikes on VisionOS
- Silent crash when using a "Blend Shape" in a "Skinned Mesh Renderer" to move vertices to Vector3.positiveInfinity, and "Occlusion Culling" is baked
- Some Prefab Source and Override content bounds are misaligned
- The Package Manager's "install packages by..." panels break when Domain Reload is triggered, and the panel is open
- Crash with multiple stack traces when leaving a docked VFX Graph open