Search Issue Tracker
[Caching Shader PP] Virtual texturing macros don't work with new PP
Input: #define UNITY_DECLARE_TEX2D(tex) Texture2D tex; SamplerState sampler##tex #define DECLARE_STACK_BASE(stackName) UNITY_DECLARE... Read more
[Profile Analyzer] Marker right click Menu allows you to clear selection...
How to reproduce: 1. Open attached 'ProfileAnalyzer' project 2. Open Profile Analyzer found in Window->Analysis->Profile Analyzer 3.... Read more
[Caching Shader PP] "Preprocess only" checkbox is not persistent
STR: 1. Open any project 2. Go to Editor settings in the project settings window, make sure "Caching preprocessor" is enabled 3. Sel... Read more
[2D] [PSD Importer] PSD Metafile not updated when reimported
[2D] [PSD Importer] PSD Metafile not updated when reimported Steps to Repro: 1. Open the attached project 2. Create animation cli... Read more
[2D] [PSD Importer] Unable to rig PSD file without unique layerId
[2D] [PSD Importer] Unable to rig PSD file without unique layerId Steps to Repro: 1. open the attached project 2. select the pan... Read more
Profile Analyzer "Frame Range" summary becomes misleading when ordering ...
How to reproduce: 1. Create a new project 2. Import the Profile Analyzer package from the Package Manager 3. Open the Profile Analyz... Read more
Focused Component Inspector headers should display Component Type instea...
How to reproduce: 1. Create a new Unity project 2. Select the Main Camera GameObject 3. Right-click one of its Components and select... Read more
Singleton Entity no longer accessible when "in" parameter modifier is us...
Steps to reproduce: 1. Open the attached project (case_1225101.zip) 2. Enter Play Mode 3. Open the Console window (Window > General ... Read more
[SerializeReference] CustomPropertyDrawer doesn't get correct value when...
How to reproduce: 1. Open user's attached project 2. Open "SampleScene" Scene 3. Select "GameObject" in Hierarchy 4. In the Inspecto... Read more
Editor crashes when using BatchRendererGroup with URP
How to reproduce: 1. Open 'SampleScene' from the attached project 2. Start Play mode Reproducible with: 2020.2.0a5 Not reproducible... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Surface Shader lighting displayed incorrectly when Point Light is intersecting a Particle System inside Camera Frustum
- Private method is still visible in the Inspector Window's button onClick events when setting it from public to private
- [Android] The Player freezes when disabling Bluetooth while connected to the headphones
- Addressable bundles are not retrieved from the cache when a WebGL Player is refreshed
- Sprites are incorrectly occluded by Sprite Physics Shape culling when behind in sorting order