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Shape emitter gizmo location is hard to percieve (its not z-buffer tested)
To reproduce:- Create a particle system- Select the Shape module- Observe the particles that are emitted from the cone Actual result... Read more
Alt-Enter to add a new line in text fields doesn't work on Windows
The hints section in http://docs.unity3d.com/Documentation/Components/class-TextMesh.html suggest that we support this, but it doesn... Read more
No build progress bar when selecting project folder.
"Save as" option when building WebPlayers on Windows. The save as feature on Mac when building a WebPlayer provides the user with an... Read more
iAd banner ad appears blank white or stuck when resuming an app
To reproduce:1. Use the attached script2. Build and run for iOS Read more
Streaming of OGG audio files is corrupted at the beginning
To reproduce: - Open attached project and load scene "test"- Click on "Main Camera" in Hierarchy- Uncheck the "Stream" checkbox on t... Read more
OnTriggerExit behaviour wrong when disabling/destroying
OnTriggerExit is not calledOnTriggerExit behaviour wrong when disabling/destroying other collider.Please run the test_scene and watc... Read more
Add Component window present on the Desktop
Add Component window present on the Desktop although the editor window is minimized. To reproduce:- Create a new project- Select the... Read more
Spot light with "Not Important" render mode behaves like point light
By design: Lights that have their Render Mode set to Not Important are always per-vertex or SH.http://docs.unity3d.com/Manual/Render... Read more
In Unity 3, an empty .js file was allowed. Now, it produces an internal ...
Steps to reproduce : - create a new javascript file- open it in Mono Develop and delete everything- save and go back to the editor a... Read more
Move mouse in a circle while holding mouse button fails in multiple brow...
Move mouse in a circle while holding mouse button fails in multiple browsers. This test fails in both Windowed and Fullscreen. Repro... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- URP Realtime reflection probes do not update when RenderProbe() is being called once per second
- Addressable terrain shader variants are stripped from the Player
- [iOS] Debug.Log() appears as <private> in Console app
- UI stays in the background when it is disabled in simulator
- A wrong log file is attached when project is launched with a "-logFile" command line argument