Search Issue Tracker
Fixed in 1.1.0
Votes
0
Found in [Package]
1.1.0-pre.1
Issue ID
1306986
Regression
No
Polybrush paint tool is not visible on some parts of the Mesh when Scene View Camera is within enclosed GameObject
How to reproduce:
1. Open the attached project's "case_1306986-Project.zip" Scene labeled "SampleScene"
2. Open the Polybrush tool Window (Tools->Polybrush->Polybrush Window)
3. In Hierarchy, select the "cube" GameObject
4. In the Polybrush Window, select the Vertex Color painting tool
5. Move the Scene View Camera inside the "cube" GameObject
6. Rotate the Camera
7. Try painting with the Polybrush tool
Expected result: Polybrush painting tool works the same as outside of the object
Actual result: Brush doesn't appear on some parts of the Mesh
Reproducible with: 1.1.0-pre.1 (2018.4.31f1, 2019.4.18f1, .2020.2.3f1, 2021.1.0b4, 2021.2.0a3)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Build fails when building a project containing an 18+ dimension array with IL2CPP
- [Android][Sentis] Human poses are not detected when using the BlazePose model
- Sprite Editor Outline Tool Overlay is not displayed when no Sprite is selected
- “No method with RuntimeInitializeOnLoadMethod attribute” warning from ReadmeEditor.cs is thrown after installing Project Auditor Rules
- Projection matrix is altered when using RasterCommandBuffer.ClearRenderTarget on DX12 and Metal
Resolution Note (fix version 1.1.0):
Fixed package version available in Unity 2018.4.0f1 and above