Search Issue Tracker
Fixed in 12.0.0
Votes
0
Found in [Package]
11.0.0
Issue ID
1309958
Regression
No
VFX teleports to the Camera position when the VFX has a Collide with Depth Buffer block and Projection is set to Orthographic
How to reproduce:
1. Open the user's attached "HDRP_VFXGRAPH_SOFTPARTICLES.zip" project
2. Open the "scene" Scene
3. Select the "Main Camera" GameObject in the Hierarchy window
4. Set the Projection property of the Camera Component to Orthographic
5. Observe the VFX in the Game view
Expected result: VFX is sliding off a surface
Actual result: VFX is teleporting to the Camera position (More visible in the Scene view)
Reproducible with: 7.5.2 (2019.4.19f1), 10.2.2 (2020.2.3f1), 11.0.0 (2021.1.0b5, 2021.2.0a3)
Note:
- The issue is not reproducible with Perspective Projection
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “No method with RuntimeInitializeOnLoadMethod attribute” warning from ReadmeEditor.cs is thrown after installing Project Auditor Rules
- Projection matrix is altered when using RasterCommandBuffer.ClearRenderTarget on DX12 and Metal
- Entities Hierarchy window allows Cyclic nesting and throws an “ArgumentException: Cyclic nesting detected” error when dragging a Prefab onto the same Prefab in the Entities Hierarchy
- EnterPlayModeOptions doesn't take effect if user manually modifies m_EnterPlayModeOptionsEnabled to 0
- VFX Graph Documentation dropdown button does nothing when clicked on the right side
Resolution Note (fix version 12.0.0):
Fixed in: 2022.1.0a2 (12.0.0)