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Package Errors when installing Entities package
Steps to reproduce: 1. Open user-supplied project 2. Inspect the Console window Expected: there are no errors Actual: there are pa... Read more
Enabling 'Auto Right' in the Profile Analyzer causes constant comparison...
How to reproduce: 1. Create a new project 2. Import the Profile Analyzer package from the Package Manager 3. Open the Profile Analyz... Read more
Animation Rigging package components lead to wrong documentation when op...
How to reproduce: 1. Open an attached "WrongDoc" project 2. Open SampleScene 3. Select Cube GameObject 4. Open Reference for the add... Read more
[2D] "Material doesn't have a texture property '_MainTex'" error is thro...
When "Default-Skybox" Material assigned to Image in the Inspector following error is thrown: "Material doesn't have a texture proper... Read more
OnTriggerEnter and OnTriggerExit are called at the same time when GameOb...
How to reproduce: 1. Open the user's project 2. Open 'Scene' Scene 3. Enter Play Mode Expected result: Everything becomes green as ... Read more
AsyncGPUReadback.Request never releases unused allocated memory
Steps to reproduce: 1. Open the attached project (case_1234193.zip) 2. Open Task Manager (Ctrl+Shift+Esc on Windows) or Activity Mon... Read more
Profile Analyzer 'Top 10 Markers' depth filter text displays '-1' when R...
How to reproduce: 1. Create a new project 2. Import the Profile Analyzer package from the Package Manager 3. Open the Profile Analyz... Read more
[HDRP] Before Rendering injection point is one frame behind the BeginFra...
How to reproduce: 1. Open the "1234300 repro" project 2. Open the "SampleScene" located in Assets/Scenes folder 3. Make sure that th... Read more
[Input System] Virtual Mouse and system mouse position is desynchronized
Steps to reproduce: 1. Open the attached project (case_1234316.zip) 2. Connect any Gamepad 3. Enter Play Mode 4. Move the cursor usi... Read more
Creation of AssetBundles containing shaders is non-deterministic (incons...
How to reproduce: 1. Open tester-submitted project (AddressableGroupDeterminsim.zip) 2. Open Addressables Groups window 3. Add Asset... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Resolution of UI Camera changes when modifying the Render Target of the Main Camera
- Crash on "0x00007FF9D3B9EE3F (nvwgf2umx) OpenAdapter10" when entering Edit Mode of ShaderGraph asset
- Cubemap.CreateExternalTexture() assumes to use the project's color space when native texture pointer is set to sRGB
- Serialization layout error occurs when loading and unloading AssetBundles in a specific sequence
- Surface Shader lighting displayed incorrectly when Point Light is intersecting a Particle System inside Camera Frustum