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Profiler: Left & Right Arrow - can only move one frame at a time
To reproduce:- Open AngryBots demo- Click Record on Profiler- Run the AngryBots demo and observe the Profiler- Click on the Profiler... Read more
Assets reimport themselves if project is located in outside source
To reproduce:1. Create a project on a usb hard or distant machine/server2. Upload some asset store assets (Playmaker and RageTools f... Read more
GameObject billboard preview in the editor disappears when selected
When you select a GameObject in the scene, the billboard icon previewing the type disappears. When you deselect it re-appears again.... Read more
Flash - Extending Dictionary Conversion Error
The following class will fail when building to flash: public class LinkedHashMap<TKey, TValue> : Dictionary<TKey, TValue>... Read more
Marshalling for UnityEngine.Vector3[] not supported
1) What happened Marshalling for field of struct with type UnityEngine.Vector3[] is notsupported 2) How can we reproduce it using th... Read more
Adding GUIStyle to Textfield makes it multilined
To reproduce:1. Create GUI.Textfield2. Add GUIStyle to it3. Textfield becomes multilined Read more
DSPBuffer Size with best latency differs in editor and on device
By design:Defaults differ between iOS and editor To reproduce:1. Create new project2. Set DSPBuffer Size to "Best latency"3. Attach ... Read more
Windows reports wrong microphone sampling rates
- create an empty unity project- save the scene- create a game object- create a C# script named 'foo' and paste this script in- drag... Read more
Panes in the editor do not repaint after the Game View has been expanded
To reproduce:- Open a project- On a MacBook Pro, use pinch/zoom to maximize the pane or alternatively use the SPACE key- Observe tha... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Memory leak when VFX Graph is open and Camera has "Target Texture" enabled
- The Canvas component's warning box is missing an apostrophe when Additional Shader Channels is set to "Normal" and "Tangent" with Render Mode set to "Screen Space - Overlay"
- Assigned Label or AssetBundle is not copied when duplicating certain asset types
- The "Disable Editor Analytics" flag locks when toggling it until the Preferences Window is reopened and Warning is no longer displayed when the Window is reopened
- 'AlphaToMask' is ignored when in non-resolving renderpasses on Metal