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[Profile Analyzer] Graph Scale tooltip is unclear when it is set to 16.7...
How to reproduce: 1. Create a new project 2. Import the Profile Analyzer package from the Package Manager 3. Open the Profile Analyz... Read more
Texture preview can be clicked through
How to reproduce: 1. Open the attached "texture-bug.zip" Project 2. Click on texture.png file in project view 3. Drag the texture pr... Read more
[UIElements] Synthesized Characters are missing when the Font Asset is n...
How to reproduce: 1. Open the attached project's "case_1227140-Project.zip" Scene labeled "Test" 2. Enter the Play Mode 3. In Game V... Read more
[Device Simulator] On.Click events are being detected in Device Simulato...
Reproduction steps: 1. Open the attached project "DeviceSimDemo.zip" 2. In the Project window under "Scenes" folder open "SampleScen... Read more
SkinnedMeshRenderer does not receive the mesh when using Cloth Simulatio...
How to reproduce: 1. Open attached project "BakeMeshNotWorking.zip" and scene "TestClothSceneSupportTest" 2. Enter Play mode 3. Obs... Read more
[Profile Analyzer] Markers are sorted randomly when ordering by certain ...
How to reproduce: 1. Open attached 'ProfileAnalyzer' project 2. Open Profile Analyzer found in Window->Analysis->Profile Analyzer 3.... Read more
Editor crashes/freezes on a broken project when editing a Scene using Ti...
Reproduction steps: 1. Open the "Mapping" Scene in the attached "1221127.zip" project 2. Open the Tile Palette window and check if A... Read more
The wrong Profile Analyzer Marker Column gets displayed when setting Cus...
How to reproduce: 1. Create a new project 2. Import the Profile Analyzer package from the Package Manager 3. Open the Profile Analyz... Read more
[URP] VFX Particle Output node throws compilation error when View Direct...
To reproduce: 1. Open attached project ("case_1232890.zip") 2. Open Assets > "Test" Visual Effect Asset 3. Observe the Console Expe... Read more
[Platforms] StackOverflowException is thrown when selecting a Build Conf...
How to reproduce: 1. Open user-submitted project (BuildConfigurationsException.zip) 2. Select the EmptyBuildConfiguration asset 3. D... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- "Branch Group" tools have missing tooltips
- ExecuteMethod uses cached data when running validations after a CI checkout
- Imported Object section disappears after deselecting file from the Materials tab
- Changes to Font Atlas Size are not saved when saving the project
- Tilemap Collider 2D does not detect collisions when the Tile textures alpha value is below a certain amount