Search Issue Tracker
Fixed in 2020.2.X
Fixed in 2019.3.X, 2020.1.X
Votes
0
Found in
2019.1.3f1
2019.3
2019.3.0f3
2020.1
2020.2
Issue ID
1221127
Regression
Yes
Editor crashes/freezes on a broken project when editing a Scene using Tilemap
Reproduction steps:
1. Open the "Mapping" Scene in the attached "1221127.zip" project
2. Open the Tile Palette window and check if Active Tilemap set to "Bushes"
3. Check if current Tile Palette is set to "OBJECTS"
4. Select an area from the Tile Palette where there is a Tile Asset and paint the Scene
Reproducible with: 2019.1.3f1, 2019.3.9f1, 2020.1.0b4, 2020.2.0a6
Not reproducible with: 2019.1.0a1, 2019.1.0b8
Could not test with: 2017.4.39f1, 2018.4.20f1 - (Missing/Corrupted Tile Assets, Palettes, Tilemaps), 2019.1.0b9, 2019.1.2f1 - (Immediate Editor freeze after opening the project)
Notes:
-Editor locks-up for a few seconds when opening the "Mapping" Scene
-Noticeable small Editor lock-ups when editing the Scene using Tilemap on versions where this issue is not reproducible (2019.1.0a1 - 2019.1.0b8)
-Common Editor freezing when closing the project
Comments (3)
-
rorymy3
Jun 30, 2021 01:07
Still in 2021.1.1f1
Adding a new tile locks the editor, forcing you to quit the Unity editor (it also prevents you from saving, which is kind of frustrating).
It's almost impossible to use tile palettes/maps now unfortunately. -
nekatu
Jun 30, 2020 20:13
Still found in 2019.4.1f1 too
-
bwheatley
Apr 25, 2020 16:58
Seems like I've encountered this in 2019.3.11f1
Whenever I try to edit a tilemap now, it just hard locks my editor.
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- NullReferenceExceptions are thrown on Editor launch when the Project window was locked in the previous project
- Render Pipeline Converter selected asset counter reports one fewer item when using manual selection
- [Android] [Adreno] [WebGL] A light cookie is not rendered with shader compile error when WebGL build is launched on a device with Adreno GPU
- Rigibody sliding over a flat surface that is made of several GameObjects detects false collisions when Collision Detection is set to "Continuous" or "Continuous Dynamic"
- UI Toolkit Label height is incorrectly calculated when using max-width with percentage value
Resolution Note (fix version 2020.2):
Fixed in: 2020.2.0a8
Resolution Note (fix version 2020.1):
Fixed in: 2020.1.0b8
Resolution Note (fix version 2019.3):
fixed in: 2019.3.12f1