Search Issue Tracker
Fixed in 2020.2.X
Fixed in 2018.4.X, 2019.4.X, 2020.1.X
Votes
0
Found in
2018.4
2019.3.3f1
2020.2
Issue ID
1232822
Regression
No
SkinnedMeshRenderer does not receive the mesh when using Cloth Simulation BakeMesh function
How to reproduce:
1. Open attached project "BakeMeshNotWorking.zip" and scene "TestClothSceneSupportTest"
2. Enter Play mode
3. Observe Game view
Expected result: all flags are animated the same
Actual result: two flags are not moving
Reproducible with: 2018.4.20f1, 2019.3.9f1, 2020.1.0b4, 2020.2.0a5
Could not test with: 2017.4.39f1
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- "Draw Additional Lights Shadowmap" calls increase when custom MaterialBlockProperty is used
- Crash on _platform_memmove when importing the "Dragon Crashers - URP 2D Sample Project" to a new 2D project
- "Shader is not supported on this GPU" warnings and and shaders are not loading when building the project for non-Chromium browsers
- [iOS][URP] The screen flickers and the "Execution of the command buffer was aborted due to an error during execution" error is thrown continuously
- Shortcut Manager shows empty conflict filter when resolving runtime conflicts involving different contexts
Resolution Note (fix version 2020.2):
Fixed in 2020.2.0a21
Resolution Note (fix version 2020.1):
Fixed in 2020.1.4f1
Resolution Note (fix version 2019.4):
Fixed in 2019.4.9f1
Resolution Note (fix version 2018.4):
Fixed in: 2018.4.27f1