Search Issue Tracker
Fixed in 2020.2.X
Fixed in 2018.4.X, 2019.4.X, 2020.1.X
Votes
0
Found in
2018.4
2019.3.3f1
2020.2
Issue ID
1232822
Regression
No
SkinnedMeshRenderer does not receive the mesh when using Cloth Simulation BakeMesh function
How to reproduce:
1. Open attached project "BakeMeshNotWorking.zip" and scene "TestClothSceneSupportTest"
2. Enter Play mode
3. Observe Game view
Expected result: all flags are animated the same
Actual result: two flags are not moving
Reproducible with: 2018.4.20f1, 2019.3.9f1, 2020.1.0b4, 2020.2.0a5
Could not test with: 2017.4.39f1
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- A submenu disappears on MacOS when the MenuItem method argument "isVariableFunction" is set to "false" and priority argument is set to "-1"
- The Sprite Library Editor window has an incorrect order of Sprites when the Sprites are reordered and the order saved
- Tilemap Tiles do not get lit up unless the Light Range is greater than the distance between the position of the Tile before the transformation and the Light Source when the Tile is transformed with Tilemap.SetTransformMatrix method
- The Editor and "Reloading Domain" windows are frozen when entering Play Mode
- Crash when attempting to create a custom FMOD DSP unit
Resolution Note (fix version 2020.2):
Fixed in 2020.2.0a21
Resolution Note (fix version 2020.1):
Fixed in 2020.1.4f1
Resolution Note (fix version 2019.4):
Fixed in 2019.4.9f1
Resolution Note (fix version 2018.4):
Fixed in: 2018.4.27f1