Search Issue Tracker
Not Reproducible
Votes
0
Found in [Package]
8.0.1
Issue ID
1232890
Regression
No
[URP] VFX Particle Output node throws compilation error when View Direction Shader Graph node is used
To reproduce:
1. Open attached project ("case_1232890.zip")
2. Open Assets > "Test" Visual Effect Asset
3. Observe the Console
Expected result: No errors are thrown
Actual result: 'Shader error' is thrown
Reproducible in: 2019.3.8f1, 2020.1.0b4, 2020.2.0a5
Could not test in: 2017.4.39f1 (No package manager), 2018.4.20f1 (Visual Effect Asset was changed)
Reproducible in package versions: 7.1.1, 8.0.1
Could not test in package versions: 7.0.1 (and prior, due to VFX slots being resynced)
Note: Full error message -
Shader error in 'Hidden/VFX/Test/System 1/Output Particle Quad': undeclared identifier 'GetWorldSpaceNormalizeViewDir' at line 1322 (on d3d11)
Compiling Vertex program
Platform defines: UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_RGBM_ENCODING
Disabled keywords: FOG_LINEAR FOG_EXP FOG_EXP2 UNITY_NO_DXT5nm UNITY_NO_RGBM UNITY_USE_NATIVE_HDR UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_CUBEMAP_ARRAY UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER SHADER_API_MOBILE UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_VIRTUAL_TEXTURING
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Memory leak when a lot of UI elements are spawned and despawned
- Warnings are not logged in the Console window when using external code analyzers
- Errors “TLS Allocator ALLOC_TEMP_TLS, underlying allocator ALLOC_TEMP_MAIN has unfreed allocations, size 288“ appear constantly when Prefab is open
- Crash on PPtr<Shader>::operator or NullException errors spammed in console when calling Dispose() on null GraphicsBuffer with baked Reflection Probes
- “EndRenderPass: Not inside a Renderpass” and other Render Graph errors in the Player when Render Graph is enabled and Overlay UI is used
Resolution Note:
This bug is no longer reproducible in version 8.1.0 and 10.0.0-preview.27