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Editor hangs if source code contains some specific errors and ScriptUpda...
If source code contains a reference to a namespace that partially matches the namespace of a type configured to be updated through M... Read more
Error appears in the Console when using a field named 'm_Enabled' in a c...
How to reproduce:1. Open the user's attached project2. In the Project window select 'New My Scriptable Object'3. Observe the Console... Read more
[Burst] Burst AOT Settings: Enable Safety Checks tooltip gives misleadin...
Reproduction steps:1. Create a new Unity Project2. Open Package Manager and install the latest Burst package3. Open Project Settings... Read more
[iOS] App shows a black screen when orientation is changed during UIView...
Reproduction steps:1. Open attached project "iOSRotationIssue"2. Build and Deploy the Scene "SampleScene" to a device3. Hold the dev... Read more
Import Settings Animation values can not be changed after adding a new A...
Reproduction steps:1. Open the user's attached "AnimationEventBug" project2. Click on Assets/xbot@idle (1).fbx in the Project window... Read more
The outline of a GameObjects flickers in the Scene view when Scene View ...
How to reproduce:1. Open the user's attached "HDRP2019.4.17.zip" project2. Open the "SampleScene" Scene3. Enable the "Animated Mater... Read more
ShaderGraph reference to HLSL file is lost after moving it to a differen...
Reproduction steps:1. Open the attached "case_1301915.zip" project2. In the Project window, move the Shaders folder into the Test fo... Read more
[Editor] Mesh filtering in Project window (t:Mesh) doesn't show any Meshes.
Mesh filtering in Project window (t:Mesh) doesn't show any Meshes. Read more
macOS builds no longer run when with a quarantine attribute due to incor...
macOS builds no longer run when with a quarantine attribute due to incorrect codesigning Repro Steps:1. Download a mac editor (2021.... Read more
Timeline Marker track is opened when dragging an object on the timeline
1) Open timeline window2) Create a new timeline3) Drag any Gameobject on the timeline window. You have to move the mouse over the ed... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- "CustomPass.injectionPoint" returns "AfterPostProcess" when a global CustomPass is registered with "BeforeRendering" in HDRP
- Some of the Rigidbody2D properties cannot be set after disabling the GameObject on the same frame
- Child particle spawns offset toward camera when Collide with Depth Buffer uses Lifetime Loss = 1
- Crash on (nvoglv64) vkGetInstanceProcAddr when starting the project with Vulkan and Test Framework Performance
- UI Builder adds non-removable built-in class selectors when adding a custom selector via “Add Selector...”