Search Issue Tracker
Fixed in 12.0.0
Votes
0
Found in [Package]
11.0.0
Issue ID
1301915
Regression
No
ShaderGraph reference to HLSL file is lost after moving it to a different folder
Reproduction steps:
1. Open the attached "case_1301915.zip" project
2. In the Project window, move the Shaders folder into the Test folder
3. Open Test/Shaders/URP/FAE_TreeBranch ShaderGraph
4. Right-click on the background, select Create Node/GlobalTreeWindMotion
5. Observe the Node and Console window
Expected result: Node is created
Actual result: Shader error appears
Reproducible with: 7.5.2 - 11.0.0 (2019.4.18f1, 2020.2.2f1, 2021.1.0b2)
Could not test with: 2018.4.30f1(could not downgrade)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Backport request] Race condition during domain reload
- Particle size is not correctly reflected in Edit Mode when a particle system is used as a Sub Emitter
- [Usability] No warnings about having sufficient space before generating the Lighting
- "Invalid AABB inAABB" and "Assertion failed on expression: 'awake.loadStarted'" errors are thrown when when instantiating a prefab with InstantiateAsync
- Line Break Position Changes in Traditional Chinese when consecutive punctuation is used
Resolution Note (fix version 12.0.0):
Fixed in 2021.2.0a9 and above (ShaderGraph 12.0.0)