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Raster Occlusion Culling does not work on specific Nvidia cards
To reproduce:1) Open the attached project and SampleScene2) Play it Attached renderdoc capture from working and non working version.... Read more
[LWRP] Sprite Renderer ignores Sprite Mask when Lightweight Render Pipel...
How to reproduce:1. Open the "SampleScene" Scene in the attached "case_1163474.zip" Unity project2. In the Project tab, select the "... Read more
[HDRP] Dynamic Resolution Shadow jitters when camera exit the radius of ...
How to reproduce:1. Open the user-submitted project ("ShadowFlickerRepo.zip")2. Enter Play Mode and observe the shadows Expected res... Read more
Cursor image is not changed to the resize cursor when hovering on Shader...
How to reproduce:1. Create LWRP project2. In Project window, create and open a PBR Shader (works with any shader)3. In the "Shader G... Read more
[macOS] Screen.sleepTimeout value does not change in the Editor
How to reproduce:1. Open user-submitted project (ScreenSleepTimeout)2. Open 'SampleScene' scene3. Enter Play Mode and see the Consol... Read more
[XR] Editor crashes with ComputeBuffer::SetData when exiting the Play Mo...
How to reproduce:1. Open the user's project2. Enter the Play Mode3. Exit the Play Mode Expected result: Editor does not crashActual ... Read more
Object with ISerializationCallbackReceiver Interface receives Serializat...
How to reproduce:1. Open the "Scene" Scene in the attached "CustomSerializationPrivateFieldError.zip" Project2. Right-Click > Rei... Read more
GVR package removal logic doesn't respect dependencies other than Daydre...
I found that the GVR package, used by both Google Cardboard and Daydream, is always removed from the manifest.json if Daydream is di... Read more
[Android] "NdkUseEmbedded" key is non-existent when installing Unity fir...
Repro steps:1. Delete the “Unity Technologies” key from the registry ( command: reg delete “HKCU\Software\Unity Technologies” )2. Op... Read more
All about bugs
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