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Crash on Material::SetFloat after calling Graphics.Blit()
How to reproduce:1. Open the "Graphics_Blit_Crash.zip" project2. Build the Crest/Crest-Examples/Main/Scenes/main.unity" scene3. Run ... Read more
VCS/Perforce: ability to setup "default changeset" that all changes go i...
People working with Perforce often organize their changes into multiple "changesets" before submitting them.Right now everything goe... Read more
[ShaderGraph] Transform node from Object to Tangent space uses the wrong...
Steps to reproduce:- Open "Test Scene" in attached project. Expected:All rock objects should be displayed similarly, and the left cu... Read more
Unity fails to open script files with Visual Studio when the path to scr...
How to reproduce:1. Create a new project with the "㈸" character in the name2. In the Project Window create a new script3. Try to ope... Read more
References to the asset are not updated when asset is replaced using Ass...
How to reproduce:1. Open the attached project ("case_1162581-empty.zip")2. Open the Test Runner and run the test Expected results: C... Read more
[UIElements] Border radius specified in percent varies with parent size
How to reproduce:1. Open attached project "BorderChangesWhenParentResizes.zip"2. Open the Test window ("Bug" > "Test")3. Resize t... Read more
AssetModificationProcessor.OnWillCreateAsset Callbacks are inconsistent ...
How to reproduce:1. Open the attached "CustomSceneImporter.zip" Project2. Create the material by Right-clicking Project View and sel... Read more
Crash on AssetDatabase::ReserializePrefabs when attempting to save a pre...
How to reproduce:1. Open attached project (Bug.zip)2. Navigate to Test>Absolute Evil3. Press Cancel Reproducible with: 2019.3.0a1... Read more
Default preset is ignored when adding StandaloneInputModule through the ...
How to reproduce:1. Open the user-submitted project ("EventSystem Creation Errors.zip")2. In the Project Window click on the "Standa... Read more
[WebGL] Build fails with "IL2CPP compile failed" errors
Il2cppcore.dll did not run properly results in failure of WebGL Build Steps to repro:1. Create a new project2. File > Build Setti... Read more
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