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0
votes
Fixed

TextMeshPro Text is misaligned when it should align in the "flush" style

Text (TextMeshPro)

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Oct 21, 2024

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Version/s: 6000.0.24f1, 6000.1.0a3

How to reproduce:1. Open the “TMP_Flush.zip“ project2. Open the “SampleScene”3. Observe the Game View Expected results: The text in ... Read more

1
votes
Fixed

[iOS][Xcode] Deployement target in Xcode is 9.1 when in Unity set to 9.0

iOS

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Apr 01, 2016

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Version/s: 5.3.4p1

To reproduce:1. Create new project2. Select iOS as build platform3. In the Player settings set Target minimum iOS Version to 9.04. B... Read more

0
votes
Fixed

[Backport] [UI Builder] Hierarchy collapses when changes are saved

UI Builder

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May 27, 2022

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Version/s: 2021.3.0f1, 2022.1.1f1

How to reproduce:1. Open the attached project "hierarchyRepro"2. Open the UI Document "openMe" (Assets/openMe.uxml)3. In the UI Buil... Read more

0
votes
Won't Fix

Adding an item to database and adjusting the script crashes the Editor

Serialization

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Jan 19, 2016

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Version/s: 5.3.1f1

Steps to reproduce:Try opening the attached project. Actual result:The "Unity Bug Reporter" window appears and the project cannot be... Read more

0
votes
Fixed

[Profiler] Taking a detailed memory sample triggers a crash (after calli...

Profiling

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Feb 06, 2015

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Version/s: 5.0.0b22

To Reproduce: 1. Open & run the attached project.2. Open profiler, select Memory and change to detailed.3. Click the button (it ... Read more

0
votes
Fixed

[HDRP] InvalidOperationException errors are thrown on changing Custom Pa...

Package: Scriptable Render Pipeline HD

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Nov 06, 2020

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Version/s: 10.1.0

-Custome Pass renderer disappears along with InvalidOperationException on changing Custom Pass renderers index.-Custom Pass list opt... Read more

0
votes
Fixed

Some Textures are wrongly imported and interpreted as Single Channel Cub...

Graphics - General

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Dec 06, 2016

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Version/s: 5.5.0f3

User's attached texture is interpreted as a Single Channel Cube map instead of a Default 2D texture when importing in Unity 5.5. As ... Read more

0
votes
Fixed

The "Apply Confirmation" and "Revert Confirmation" options should be ali...

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Mar 28, 2025

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Version/s: 6000.0.44f1, 6000.1.0b12, 6000.2.0a4

Steps to reproduce: Create a project Go to Unity -> Settings Go to the "Sprite Editor Window" Observe how the "Show Apply Confirm... Read more

0
votes
Duplicate

[tvOS] After setting allowExitToHome to True and back to False the app s...

tvOS

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Aug 10, 2019

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Version/s: 2018.4.6f1, 2019.2.2f1, 2019.3.0a12, 2020.1.0a1

How to reproduce:1. Build the "tvOSExitBug.zip" project for tvOS2. Connect gamepad controller to the Apple TV3. Run the app on Apple... Read more

0
votes
Fixed

EditorLoop process uses 98% of the Main Thread and causes low FPS and CP...

Scene/Game View

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Apr 16, 2022

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Version/s: 2021.3.0f1

Reproduction steps:1. Open the attached project2. Click on the Stats button in the Game View Control Bar3. Open the Profiler Window ... Read more

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