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1
votes
Postponed

Color from photoshop not coming in correctly for PSD file

Assets Management

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Jan 17, 2012

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Version/s: 3.5.0b6

Color from photoshop not coming in correctly for PSD file format on PC. Repro steps:- Open attached project in Unity- Look at the tw... Read more

1
votes
Fixed

MonoBehaviour.OnApplicationFocus not supported on iOS

iOS

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Jan 18, 2012

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Version/s: 3.4.2f2

To Reproduce:1. Open the attached Project. Build & Run to the device. Expected:1. Every call to MonoBehaviour.OnApplicationFocus... Read more

0
votes
Fixed

Assets get cleaned only on Editor restart

Assets Management

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Jan 18, 2012

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Version/s: 3.5.0b7

Not entirely sure if this is a bug indeed, but this behavior looks unexpected: 1) create a Plugins folder2) delete it3) try to impor... Read more

0
votes
Won't Fix

When pitch is negative, AudioReverbZone is dependent on Play's offset value

Audio

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Jan 19, 2012

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Version/s: 3.5.0b6

To reproduce:1. Open attached project2. Play AudioReverbZoneBug scene3. Press T several times4. Notice that audio sounds differently... Read more

1
votes
Fixed

Application.targetFrameRate inconsistent with documentation

Deployment Management

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Jan 25, 2012

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Version/s: 3.5.0f1

According to docs: "targetFrameRate is ignored in the editor". In practice:- it works in the editor as long as vsync is off- once se... Read more

3
votes
Fixed

Mesh has more materials (2) than subsets (1)

Graphics - General

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Jan 25, 2012

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Version/s: 3.5.0f1

Would be nice if Unity select the offending mesh when we select the message on the console, otherwise there is no way to know which ... Read more

0
votes
Won't Fix
0
votes
Not Reproducible

Animation editor is taking up 100% of one CPU core

Animation

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Jan 25, 2012

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Version/s: 3.5.0b7

Animation editor is taking up 100% of one CPU core I have this problem on multiple pc's with the same project.I've also tried it in ... Read more

0
votes
Won't Fix

[Lightmapping] better error message for nothing to do in job

Global Illumination

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Jan 25, 2012

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Version/s: 3.5.0f1

Steps to reproduce : - bake light probes and see the error : Something went wrong in the Beast lightmapper: Job Execution Failure - ... Read more

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