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UNDO doesn't work when changing a character controller
To reproduce:- Open attached "test.unitypackage" and open the scene "test"- Select the "3rd Person Controller"- Press SHIFT and drag... Read more
Chinese language bar does not show in full screen mode
To reproduce:- Import attached "test.unitypackage" and load the scene "test"- Make a Windows standalone build- Set the keyboard lang... Read more
Saving the scene resets the animation window vertical zoom and scroll po...
Repro steps:1. Open the animation window.2. Select "Cube" in the hierarchy and the "First" animation clip.3. Change the vertical zoo... Read more
Color from photoshop not coming in correctly for PSD file
Color from photoshop not coming in correctly for PSD file format on PC. Repro steps:- Open attached project in Unity- Look at the tw... Read more
MonoBehaviour.OnApplicationFocus not supported on iOS
To Reproduce:1. Open the attached Project. Build & Run to the device. Expected:1. Every call to MonoBehaviour.OnApplicationFocus... Read more
Assets get cleaned only on Editor restart
Not entirely sure if this is a bug indeed, but this behavior looks unexpected: 1) create a Plugins folder2) delete it3) try to impor... Read more
When pitch is negative, AudioReverbZone is dependent on Play's offset value
To reproduce:1. Open attached project2. Play AudioReverbZoneBug scene3. Press T several times4. Notice that audio sounds differently... Read more
Application.targetFrameRate inconsistent with documentation
According to docs: "targetFrameRate is ignored in the editor". In practice:- it works in the editor as long as vsync is off- once se... Read more
Mesh has more materials (2) than subsets (1)
Would be nice if Unity select the offending mesh when we select the message on the console, otherwise there is no way to know which ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Warnings in the Bug Reporter window are cut off and not truncated when the Bug Reporter window is resized to its minimum size
- Color is incorrectly applied to objects when initialized with non-normalized parameters
- SerializationUtility.GetManagedReferencesWithMissingTypes() don't return null when “Prefab has missing SerializeReference Types“ warning banner is present
- Memory leak when VFX Graph is open and Camera has "Target Texture" enabled
- The Canvas component's warning box is missing an apostrophe when Additional Shader Channels is set to "Normal" and "Tangent" with Render Mode set to "Screen Space - Overlay"