Search Issue Tracker
Not Reproducible
Votes
0
Found in
2019.4.0f1
Issue ID
1286803
Regression
Yes
[Android] UnityWebRequest not working on IPV6 Wi-fi when reaching Web with IPV4 DNS
How to reproduce:
1. Setup an IPV6 Wifi
2. Create a new Unity Project
3. Attach "test.cs" script to a GameObject on the scene
4. Build and run the scene on an Android device
Expected Behavior: The UnityWebRequest is successful
Actual Behavior: Error is thrown "Cannot connect to the destination host with code 0"
Reproducible with: 2019.4.0f1
Not reproducible with(Customer Info): 2018.4.26f1
Note:
- The issue was only reproduced by the Customer. So all the info provided was gathered from the conversation with the customer.
- According to the Customer this issue is a regression since it was not reproducible in 2018.4 and was found in 2019.4
- Customer so far only provided info about 2018.4 and 2019.4 streams so it is unclear if the regression was actually introduced in 2019.4 or earlier versions
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- CurveTexture is not being released when unloading AssetBundle containing a Scene with ColorCurves post-processing component in Global Volume
- Crash on ExtractActiveCasterInfo when navigating the scene view in a project with specific lighting data
- Build Profile name increments when numeric suffix is removed from duplicate Profile name
- "Unrecognized block header in profiler data file, stopping deserialization" error is shown and no more profiler data is recorded when the Player is connected and profiler recording is enabled/disabled few times
- Shader error and warnings thrown when setting HDRP as an Active Target in Blank Shader Graph
Add comment