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Animation editor is taking up 100% of one CPU core
Animation editor is taking up 100% of one CPU core I have this problem on multiple pc's with the same project.I've also tried it in ... Read more
[Lightmapping] better error message for nothing to do in job
Steps to reproduce : - bake light probes and see the error : Something went wrong in the Beast lightmapper: Job Execution Failure - ... Read more
Multi-object editing not supported for Audio Import Settings
To reproduce:- Open attached "AudioMultiEdit" package- Select 2 audio files in Project Browser- Observe that user can not change the... Read more
Playback volume on iPhone, mute issues when microphone starts
To reproduce:1. Open project CaptureScreen_22. Build and run for iPhone3. On iPhone playback volume is lowered when microphone is tu... Read more
Refreshing and docking issue
To reproduce the dock issue:- Make a view tab floating- Maximize the view so it covers one or more smaller docked tabs- Drag the flo... Read more
The editor froze while connected to the debugger
To reproduce:- Load the attached project in Monodevelop- Load the attached project in Unity- Connect the debugger to the unity edito... Read more
Crashes on some Macs in GetCurrentResolution when manipulating monitors
Low frequency issue on mac that has been seen since 3.0 when adding or removing projectors, monitors, going out of sleep and similar... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on JobQueue::HasJobGroupIDCompleted when closing the Editor while in Play mode on a specific project
- In "Preferences" section the “SpriteShape” menu item, the details page title “SpriteShape”, and “ControlPoint” entries are displayed as code strings rather than formatted UI strings
- Errors thrown constantly when Virtual Offset Debug is enabled and lighting was baked on AMD machine
- Persistent Memory Leak when reloading domain and using Distance-based Ghost Importance
- HDRP project doesn't render in standalone player when using High stripping